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Found 2 results

  1. Hi. I'm just wondering... is the burnt ground tile I'm seeing in beta videos final? I'm curious why it is drawn as it is (solid black square with an unburnt border around it). Looks like a row of hedges/gardens! (Sorry, not trying to be a prick!) Why wouldn't it be done more as a random (fractalish) series of blotches that would tile together better, and not have such a straight edge? Some technical reason, or just your preference? Ya, this is me with my traditional 'low priority' suggestions! Still, thought I'd mention it and ask. I'd love to see it more as random splotches (as opposed to a solid black), as that would tile better, too). Ignore me at your leisure...
  2. I notice there's a lot of individual grass tiles which all fit together in fairly specific ways to provide a uniform appearance, but the submap editor only allows for placing one tile at a time. Further, it's a matter of guesswork as to whether the tiles will fit together without the textures producing an obvious seem. Could the submap editor be updated to include some sort of fill option that can be used to cover large sections of ground? I know you can load up one of the premade grass fields, but these are 10x10, so it precludes making larger maps unless you want to go through the painstaking task of filling a 20x20 submap with individually placed ground tiles.
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