Jump to content

Search the Community

Showing results for tags 'carry weight'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • XENONAUTS 2
    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 1 result

  1. How does carry weight affect your soldier's abilities on the field? I see that once he/she carries too much, there is a time unit penalty, but beyond that, does it matter? Should I always be loading up soldiers with as much stuff as I can before the penalty kicks in? Another question I have is regarding the soldier's belt function. The main reason to use the belt is to save on time units, right? This would be instead of using the backpack in the fight to grab some ammo, for example. I ask mainly because I loaded up a soldier with some rockets to go along with his rocket launcher, and I put two rockets in the belt, but during the game I wasn't able to select which type of rocket I wanted to load. It just picked(I guess) the first one available. Otherwise, I've been having a lot of fun with this game. I know the game is still in alpha, so I understand the lack of a thorough manual. I'm coming from X-Com: Enemy Unknown (2012), and I've never played the original, so a lot of these mechanics are new to me. Thanks in advance!
×
×
  • Create New...