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  1. Hi, Another bug I found (or is it a feature ?) Bug After a mission, magazine inside the weapon are not refiled. Workaround After every mission, reset the weapon of the soldiers who used their weapons, especially those carrying crafted (like laser) weapon, or you will loose amo.
  2. Hi, I just had a bug, and made it happen again: Bug Have a soldier wearing a crafted weapon (like precision laser) being hit (by friend or foe). 3 cases can occure: 1°) he is dead. His weapon is lost, unless another dude takes it. 2°) he is too badly wounded to be assigned to the chinehook. His weapon is lost, unless he gave his gun to another dude. 3°) he is softly wounded (can still be assigned to the chinehook). His weapon is not lost. Workaround Whenever a soldier is being wounded, if he uses a crafted weapon, give his weapon to a mate before the end of the ground mission. Note I believe this bug extends to every weapon, but balistic weapons being unlimited, we did not notice it.
  3. First post, so I found this by accident but it appears to be repeatable. 1. Select a soldier to move the maximum possible distance he is able. 2. Before he reaches the end, hit C to make him crouch and it should make a constant walking sound. At first I thought it caused a permanent walking sound, but if you un-crouch within the same turn it stops the sound (as the first time it happened, it went all the way through until the end of the battle). After a little more testing it seems that you can move that same soldier in the following turns and it will stop the sound as well. Another test also shows that it stacks, so you can have multiple soldiers move and then crouch and you will have the sound of multiple soldiers walking, until you move them again. (it can be pretty overpowering when you have a 10 soldiers all walking at once ) Bug: Constant walking sound if you crouch while soldier is walking to a destination Workaround: Move the soldier/un-crouch during any turn, or simply avoid it by crouching once you reach the destination.
  4. I've been using 30 scientists. I can now use 72 of my 30! cannot attach screenshot due to error 2308 I've just noticed that it also lets me remove all the allocated scientists and effects the lab space available too. Loving the game, reminds me of being young! Keep up the good work guys Natty
  5. I was running what I hoped wouldn't be a suicide mission in early game, when I ended my turn, saw a civilian run into a smoke cloud next to an alien vessel, die, and and I found myself back at the screen seen here in the shot. the game does not respond to any input, although the fire sound effect is still playing.
  6. 1.) Same description as the Laser Weapons technology 2.) Gatling Laser shows as '#####' in the build screen 3.) The Laser for the vehicles is not available for build
  7. In this build I seem be given the maximum allowable number of soldiers/ scientists or technicians when pressing the button next to them on the personnel screen. My resolution has always run the text a little on this screen so that I can only see the tens figure, howwever it ahs alwasy incremented 1 at a time. Image my surprise when I bought half a million worth of rookies by mistake.
  8. From the geoscape, after some time (almost instantly on the fastest speed), the game randomly goes into ground combat against a light scout with "minor damage" and two aliens on the same map each time (alien races vary). I have yet to see an actual UFO on the Geoscape. I spent a few minutes searching on the forums to see if anyone else has posted about this, and I can't seem to find a thread concerning it. Apologies if it has already been highlighted on the forums before. edit: Ok, after searching for answers to another issue i am having, found a thread concerning this. Sorry about that and feel free to ignore this thread. Feeling like a bit of a muppet now (was in debug mode because normal mode would not launch. Problems all solved now).
  9. I saved the game and exited during the middle of a ground battle. Upon reloading the game, the helicopter was above the crash site in question but the option to begin ground battle was not displayed. I ordered the chopper back to base, then immediately ordered it to intercept the crash site again. I entered battle and won. When the geoscape loaded again, it immediately sent me into another battle (no asking whether i wanted to start a battle, it automatically began. I won the second battle, and was once again launched into a third battle. A soldier who had been injured but not killed in the second battle had xx health points and TU and could not move or fire. Everyone else still had full ammo, and all their grenades as if I had not used them. At this point, I used task manager to close the game. I re-loaded the game and tried to replicate the bug, but when I reloaded the game, the crash site no longer existed. The helicopter returned to base as if it never happened, and I did not receive any loot from the battles performed before force-closing the game. I am not sure what caused this bug.
  10. I think it crashed as it tried to repel the fog of war. Will experiment more and report.
  11. One of the original characters had a pistol and grenade as his primary and secondary weapon with a sniper rifle in his bag during battle phase. I moved and equipped the sniper rifle to his primary and his grenade disappeared (the pistol moved to the inventory). I tested it again with the another grenade and same thing happened.
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