Jump to content

Search the Community

Showing results for tags ' selection'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • NEWS & UPDATES
    • Release Announcements
    • Development Updates
    • Off-Topic
  • XENONAUTS 2
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
    • Xenonauts-2 Features
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 3 results

  1. It would be nice if clicking the soldier portrait centered the view on the active soldier (and maybe if there was a shortcut as well). When scrolling around the map, it sometimes takes a while to find the active soldier again (especially if obscured by something).
  2. While in the movement phase of combat, it looks like it would benefit by the ability to select multiple soldiers and move them at once, as moving each soldier one at a time over a long stretch of empty map can be a touch tedious. Silent Storm 2's move method works well for this.
  3. I was pondering the benefits of players being able to manually place "tactical markers" on the map during a fight, which would serve some different functions. Players would click the "Tactical Marker" icon on the HUD, click on the map, and then select from some options. The target would be some kind of visual icon - "Arrange units by proximity" > This would re-order your units by their proximity to the target, allowing players who're mouse wheeling to cycle their units to easily select the person closest to the target, then second closest, etc (or furthest, depending on which way you would roll the wheel). I think we all know of situations where this would be useful, as you pick some units to move towards an imaginary target, and have others "hang out" in the back. By rearranging the order of the units, you can efficiently think in terms of your targets, instead of the arbitrary ordering. (NOTE: This rearranging would be temporary, and only last for as long as the tactical marker was active. There would still be a "master order".) - "Center on turn start" > This would force the camera to focus on the tactical marker at the beginning of every player turn, eliminating the scrolling or searching that can happen in big maps. - You would also be able to reference the tactical marker like the alien icon on the side of the screen, quickly jumping to it whenever you wanted. Theoretically there could be multiple numbered (or color coded) markers, allowing players to think in terms of key points and change them on the fly. This isn't a "game changer", but would shave off time and create a new tool for planning and thinking about tactics. The main point for me, is to be able to rearrange the order, I think that would be cool and useful for many people who would otherwise be stuck thinking in terms of pre-set unit order.
×
×
  • Create New...