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  1. Hello love the game but thought I'd post my ideas, so please don't hit me, I am writing to suggest something rather hard to implement but please think of this as more of a wishlist rather than actual expectations. I would like to have greater attachment not just to my little SAS troopers, but to my whole military staff made up of supporting roles. My simplest suggestion is that a skins are made of scientists and engineers so that when an alien attack occurs at your base a small number of staff (maybe those that couldn't evacuate) are at risk of becoming collateral damage. Maybe have a panic room that is sealed during battle to house support staff. If the battle ends in defeat they would naturally be killed off, if not they are not they would return to there jobs My next suggestion is that all staff level-up, how that is implemented would be simply be by checking how long they have served, or even better how many projects they have seen through. A scientist that has spent 2 years studying alien artefacts should be more proficient than a newb. As stated in the title I would also like to see more types of operatives... (Mostly as NPCs) Intelligence-Service (Men in Black) They lower your chance of detection, increase the chances of alien base detection, have a chance of detecting alien attacks and movements off radar, and have a chance of assisting you during your attacks. Pilots They cost more money than a standard trooper Exist inside the transport, equipped with a side-arm and no knowledge of how to use it. If they die you have no option to evacuate, if you lose the battle after this the transport is lost. A pilot would add a level of risk to all land battles. And will constantly have you asking; "Do I want to risk him so I can have more firepower?". The pilot could also man fighter-craft and gain experience. Admin Staff (Less so) People who handle the logistics by lowering the costs of imports. They could also help by increasing the efficiently of support staff, the export value of goods and the relations between other countries. Security Staff They decrease the likelihood of your base being detected and assist you in base battles with gunpowder weapons Head of Xenonauts The base you're situated in receives efficiently perks. You can transfer to any base and, if aliens attack the base, you can fight with a side-arm. If you die you lose the game. ---end Hope you don't mind my thoughts on what could be added, the game is looking great but I thought I'd suggest it now rather than suggest it even later down the line.
  2. I've been lurking for quite a while and thought I post an idea I just had after reading about X-Com. As it might be an interesting idea for Xenonauts. In the original X-Com, the developers apparently were planning to add the "Men in Black" into it. But they were asked to remove it by Micropose, there publisher as apparently they had another game in development dealing with them that never saw the light of day. So I thought it might be interesting to add them to Xenonauts similar to how they were going to use them. Kinda like spies. But with the "events' system Xenonauts has in place, perhaps they could be used in more interesting manner. The M.I.B. could be a special team that you get to selectively dispatch to different regions or have it be an abstract thing that increases with your presence in each region. They help reduce the damage on your performance ratings that the alien attacks have in each region, by helping suppress the news of the attacks, cover it up, etc. Perhaps they could be used generate random missions as well. For example you dispatch them to a region that has been hit hard by attacks that you haven't been able to stop or cover. Due to whatever reason. They could find traitors, hidden alien bases, or perhaps even aliens or their space ships that the regional governments have captured with out you knowing for there own use.
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