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  1. I just played the Xenonauts alpha for the first time, and I'm pleased. It plays better than it looks in the screenshots, and it certainly captures some of the X-Com magic. I'm sure you've already thought about this and have a solution for it, but in the off chance that you haven't, I feel that I have to point out that missions become a drag once you're down to the final few aliens hiding somewhere on the map and you have to carefully comb through every building to find them, often re-visiting old areas in case they've wandered in behind you. This isn't really all that fun, and it eventually makes you careless because you grow bored, leading to unnecessary deaths. I ended up just quitting the game after I had visited the entire map without discovering the final alien because it wasn't fun any more and I had seen most of what the current alpha had to offer anyway. In case you haven't already figured out a solution to the issue, may I suggest the following: When the current amount of living aliens on a map gets down to 20% or fewer (or so. The exact number isn't important) of the original amount, the remaining aliens become desperate and more aggressive, playing less carefully and trying their best to hunt down the player. No longer do they wander around in a tiny room on the third floor of a remote building. They'll charge out into the streets looking for enemies, even if it's tactically unwise. At this point the player has more or less won anyway. Alternatively have them focus their efforts on getting back to their UFO to protect it in missions that feature those. The exception to this rule should be aliens in or close to the UFO. They shouldn't start charging outside, but should retain their tactical advantage by waiting for players to come to them. This is the natural objective for the player anyway. An added benefit of this feature would be that the late parts of ground missions would become more tense if the player knows that the aliens have given up all hopes of subtlety and are now coming for them with everything they've got.
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