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  1. Would it be possible to be able to add an option when creating maps, to allow the the Chinook to begin the mission on level 1 of the map, instead of level 0 ? This would then allow there to be a level beneath the ground. This would open up the game to have the maps such as Mines, Catacombs, Bunkers, Sewers, Basements and Caves modded in at a later date. Not to mention sublevels for potential Hive missions. Another option with this would be that it would enable the chinook to land on top of a building and a mission to clear out the occupants from the top down.
  2. In the Cold War... no one cares if you scream. With X-Com2012 out there and at least a little while before Xenonauts is ready to go, why not look to entice yet another set of games fans towards the game? Aliens Colonial Marines is out in Feb 2013. Now who remembers this, from the Kickstarter goals:- Reaper (Chryssalid) Hive tileset ($40k) – in addition to the normal alien base missions, we will add Reaper (the Xenonaut equivalent of Chryssalids) Hive missions to the late-game. These would feature “nodes” that spawned infinite numbers of Reapers until destroyed. Yes, I have been playing Space Hulk. To get you in the mood, here's a flash game based on Leading Edge's rather brilliant board game of some years ago. Xenonauts would be onto something pretty good to recreate that sort of tension for such missions. Aliens Flash Game Naturally, Corporal Hicks will want a nuke 'em from orbit option in there
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