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Found 3 results

  1. It would be nice to have alternative messages when UFO's and crash sites times out on the geoscape ("UFO xx has been destroyed/seized by local forces"). Of course, this wouldn't change the decrease in funding from that region any but it would help maintain immersion. As is, it seems that the combined armed forces of the planet has apparently delegated the entire war effort to a pittance of strike teams and a handful of fighter jets.
  2. Similar to how military forces act as an ally on the ground combat phase, perhaps the same can be applied to aicraft interception. Occasionally warships and military aircaft are attacked by UFOs. What if you are in the viscinity just as the UFO attacks. The warship/aircraft in question may join in the fight, acting as an uncontrollable missile/gun platform. Obviously if you fail in protecting them, the random event (i.e. "Warship strafed, 38 crew missing") will proceed as if you didn't intervene. However, if the UFO did manage to get destroyed before it destroyed the target, then depending which region these assets are located, saving them may act as a bonus to region funding, as the local government takes note that you are doing the job you were set out to do.
  3. I think it would make sense that when a UFO strafes a fleet or abducts people or what-have-you, that it should have to either slow down or stop for awhile depending on the event. It just doesn't make sense that I can have F-17's right on a fighter's* tail, and then it kidnaps the crew of a speedboat without even stopping. Even if they've got tractor beams that let them just swoop by and abduct without stopping, they'd at least have to get close and lose altitude, and lose speed while regaining altitude right? I imagine that once UFOs are able to actually land, the abduction events will mean there will be landed UFOs, so that part doesn't need to be suggested probably. I include it here out of completeness. I do really love the event system though, it was so cool the first time I saw one pop up, and even cooler when I realized that actual UFOs I could intercept were causing them. * - On another note, perhaps these events could check what type of craft is generating it, so you don't see fighters kidnapping 35 people.. I can't imagine where they'd be cramming their captives, or where they fit the machinery that messes up the tidal system or whatever, though it makes perfect sense when I hear about them strafing ground targets. Sure they're technically interceptors, but plasma cannons hurt!
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