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Showing results for tags ' duration'.
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This is one of my most favorite games of 2013 and I don't even mind the occasional crashes and little bugs, but I can't cope with these impossible turn lengths. I get only slightly annoyed by it during the first 5 hours into a new game, but once the aliens come in larger numbers, it gets infuriating rather quickly. Let's take this example: in one of my saves, my base is under attack. It takes the aliens on average between 1.20 to 2 minutes to finish their turn. Maybe it's just me, but this is way too annoying for me to put up with that. Assumption: Each unit, hidden or not, moves tile by tile, thus each move is drawn out fully. If a unit takes about 3 seconds to finish its turn (regardless of whether the unit is hidden or not), it will take 20 aliens about a minute to finish their turn. Quick fix: If an alien or a civilian moves during its turn and its movement is hidden during the whole duration of the turn, then multiply the unit's movement speed by a large number. It basically just 'teleports' the unit to where it would be after having finished its turn by moving x amount of tiles, reducing the amount of time it takes the NPCs to finish their turn by a large portion. Final note: I realize I'm not entitled to anything, but if you guess could fix that, I'd throw a thousand thanks your way. I don't know how your code is laid out and stuff, but I would assume said solution would be rather easy to implement. I just don't want to be the guy who complains without offering something to resolve the problem.
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Like title says. Don't get me wrong i love this game to a 100% 1 suggestion i have is to reduce alien phase, it is taking to damn long time sometimes like up to 2 mins attacked a base today and took me 2 hours to complete it since it was more then 40 aliens and took long time between phases. wonder if it is something i can mix in files to skip or reduce the phase time otherwise make this an option if not. Best regards Aceor =)