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  1. I love the game so far - its really shaping up nicely! This close to release I guess their isnt room for any new features - but Im just gonna suggest some anyways Two things id like to improve: 1) More options in base construction. - the 6x6 grid is nice and all, but only allows for limited variety in base layout. Id really like to have the option as a player to explore more customization, more variety, more depth. 2) More options in base defence. - A duly prepared commander has a plan of defence for his installations. When a UFO is spotted heading for a xenonaut base, there should be time to prepare som defensive countermeasures. Assaulting alien bases is really tough - you are exploring unknown territoy. Id really like to have the base defense mission feel like you are fighting on your home turf. The invaders may be numerous, but at least you should have the option to prepare your defence. Solution? Base defense overlay. Id like to add an additional "layer" to base construction. A defense "overlay" that allows the commander to: - determine the placement of sandbag barricades and "nests". - purchase security upgrades to rooms, like reinforced blastdoors or motion sensors. This adds an additional layer of options to each room, without altering the 6x6 layout or requiring new rooms or tiles. Sandbags allready exist in the game. They are a destroyable obstacle, so allowing players to place them as barricades in hallways or in front of doors should be possible without screwing the AI. Reinforced blastdoors could use the door graphic allready present in the game - only in a different color. Blastdoors would be set to close at the end of every xenonaut turn. The aliens should be able to destroy them or override the door controls, but it should take some time... (allowing a clever commander to use flanking tactics...) Motions sensors need not even be present as a graphic on the combat map. They should work by indicating if there has been movement in a room, or across a doorway - even if no xenonauts have line of sight to the room.
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