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  1. - Feels like weapons got *too* inaccurate in one specific way: The 'spray' on a miss. I think the current percentages are good; but for example, I had a sniper take a snap shot at ... roughly 12 squares, 31% chance to hit. The angle of the miss was something like 30 degrees off target. Even with a 'no scope' shot, that seemed excessive; it might actually be OK for a 'from the hip' shot on the automatic weapons though. Perhaps a max deviation for the precision weapons? - Troops don't seem to gain APS unless they use up their total - or at least, more than the amount you'd reserve for a snap shot. Is this deliberate? As it stands, I don't like the choice being between "overextend" and "don't increase in AP". Ideally you'd get a very modest bonus (1 or maybe 2 AP) early on if you spend most rounds with a snap shot left, and maybe 1-2 more if you used up your AP in several rounds. Having said that, I think the early game is shaping up great. I love the wider variance in early ground maps.
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