JabbatheConqueror
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Posts posted by JabbatheConqueror
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Very nice, i also wait for female pack
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E. Somehow in 1979 40% of your recruits are women. I'm just saying militaries are just considering using women in combat roles however you get a ton of perfectly trained and capable women. I don't personally have a problem with it. Most of the arguments against women in combat evaporate when your fighting aliens (I don't feel a need to elaborate...) look at Starship Troopers (one of the best don't bother arguing you won't change my mind) however this is 1979.
This is annoying for me too. Too much women in military, the only country that have women in regular frontline military formations in 1979 was Israel. And even yet, the women in Israeli army, are not enlisted to the role of heavy gunners[they have training though]. Even some men have problems with using M240 machineguns, because they are damn heavy. But there are exceptions to that rule of course, and i could see a few of strong women to fit that role. Unfortunately the "exception" ingame means "common".
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The only possible way to change aliens plan, would be to inflict more damage/cost to them, than they would receive by their goals. But seeing as they are creatures with unlimited power, and their civilization lost any purpose or goals of such mundane things like resources, i think they will be relentless. They just want something that is special[genes/abilities] and can't be manufactured[silly game concept, they wouldn't need humans for genetic engineering, because they could engineer the ability at hand], and the cost is not a matter. Someone could compare this to USA vs Afghani talibans, but as i said above, it's not a resource war where the losses and gains are waged versus each other.
Well it is important, but we would have to inflict a losses that would have to crumble their vast empire. Destroy their colonies, threaten their homeworld, enslave them etc. But this is not a case. They have mastered the creation of matter from energy, even if we somehow destroyed their forces, they could rebuild them in matter of days.
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Presumably, they're still all on standby in case the USSR/USA take advantage of the alien war to launch an attack. The Cold War setting is actually a really good explanation for why you have so few resources: no one is willing to risk dedicating anything significant to fighting the aliens because they don't want to weaken themselves and get nuked/whatever by their enemies.
Yeah that's very...logical. Because they would stand and repel the ufo, just like their defeated foe? Irony aside, that doesn't make sense. Whether its soviets or nato, you can't fight and win with a race that have billions of creatures at their hand, and battleships several kilometers in diameter with singularities, and fusion bombs hanging at your orbit.
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They have resisted a shot from bazooka, tank and then singularity cannon. If singularity cannon didn't destroy it, i guess even if i had filled a room with alienium it would not destroy that doors
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I will sort of hijack this thread for my own purpose, because i don't want to start a new one.
So my question is. Does the weapons dropped by dead soldiers, and not picked by rest of the team, dissapear after mission, and i have to rebuild them? I'm playing on iron man currently, and before that i never really thought about it, because i never lost anyone, beside people with starting equipment.
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How to assault battleships? The stupid aliens are using teleporters when im about to assault the ufo. Even worst, when they teleport, the crew "refuse" to reaction fire, and the alien just casually lob grenade or burst fire plasma into my soldiers. It's really hard to cover the three exits[frontal and two teleporters] in first place, yet to repel something you simply cannot.
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TacticalDragon, could you tell me, where'd you get the mod music from? The main menu music is Two steps from hell, can't remember the title, but the geoscape music, or battle music?
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Yeah i noticed. When a caesian red shirt took a rocket to the face and still managed to live, you know shit went serious
And beating vipers with starting rookies is downright impossible, or at least it's like hitting a jackpot in vegas casinos
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Anyone managed to beat this mod on insane ironman? My squads are wiped out each mission, either by the reaper zombies, or vipers.
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It would be nice to see this in XNT mod.
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Vehicles are very useful for base assault or missions with reapers and terror missions. They provide much greater firepower than two fresh rifleman rookies, but rookies are cheaper.
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I cleared the site from aliens, but i can't open the final doors. I read that the doors become inoperable after you destroy them with explosives? So basically i had to restart the whole mission, or is there anything i can do?
I thought this was fixed.
(New version) XNT Into Darkness V5.2 - "PlatinumDragon" (DISCUSSION TREAD)
in Modding Discussion
Posted
If by surprise you mean starting the game again, then yes