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Ricecooker

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Posts posted by Ricecooker

  1. How about a new building? An anti-air missile battery, to replace/supplement the aircrafts shooting down the UFOs?

    For instance a UFO is too far away for the F-17 Condors to reach it, so the commander decides to launch some S-300 missiles.

    The fight is auto-resolved and the UFO is lucky or.. not..

    Having the AA missiles would be a good option, if against larger UFOs, to soften the taget before the fighters finish the job..

    The building would be "cheap", but would have a high upkeep (to replenish the missiles). Maybe like the radar, you would build more than 1 building to increase the number of AAs launched when intercepting a UFO?

  2. For me, the Androns roles ingame wouldbe something like this;

    Andron Servitor - This is the "tireless worker", usually unarmed, but can use small arms (pistol/rifle) as an emergency.

    Andron Soldier - This is your typical expendable troops, first in/last out. used mainly to guard/scout but also to provide lots of

    "cheap" firepower, mainly equipped with rifles.

    Andron Hunterkiller - The "Elite", few but powerful.. Used to hunt down tough enemies (YOU!) or as a bodyguard to leaders...

    Luckily they are rare.. max 1 on map?!

    For research?! Maybe better eletronics, exo-armor, advanced ammo...

  3. ... I'm currently stuck on the topic of weapons...

    Hello Kabill!

    Have you looked at the other UFO/XCOM games for inspiration?!

    Or how about the mods for OpenXcom, XCOM:AI etc. Plenty there too..

    http://en.wikipedia.org/wiki/X-COM

    http://ufopedia.csignal.org/

    Also how about Warhammer 40k, i know its somewhat off-topic, but it got a few gems for both melee and ranged stuff.

    http://www.games-workshop.com

    http://www.forgeworld.co.uk

    Happy modding!

    ~Ricecooker

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