7h30n
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Posts posted by 7h30n
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Oh they did react, but the alien survived a point blank shotgun shot. It's just that I left only 1 with enough TU for reaction shot... and the aliens "somehow knew that" because they didn't leave the UFO when I had 2+ ready for reaction shooting.
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Forgot to add, no. The unit is standing and throws the grenade directly in front.
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Just had a 'feels like cheating' situation. I put 2 guys behind cover watching over the UFO. The rest of the team cleared the map. After clearing the map, I gathered my team around the UFO and prepared for breach. I moved my breaching team near the door but this time I only left 1 guy with enough TU for reaction fire as I thought he had a shotgun and that would be enough if an alien pops out. Turns out I was wrong and ofcourse an alien popped out and killed one of my best soldiers. They really do pick their moments when I'm out of TUs... but when 2 guys with full TU wait for reaction then no alien comes out.
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Is there information about how much reloading costs for each weapon?
Also, it seems reloading isn't TU percentage based because I couldn't reload a rocket launcher even though my rocketeer had 100% TUs (33, it seems reloading a rocket takes 34 or 35 TUs)...
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I've noticed that when I right click on grenade quick throw it displays the TU cost of throwing a granade by various factors (free hand, etc.) and then displays the total TU cost. Unfortunately the displayed TU cost differs by 1 to the real TU cost of using quick throw. When targeting the tile the TU cost displayed is larger by 1 TU.
Is this a GUI bug or quick throwing should cost 1 TU less?
Is the AI cheating?
in Xenonauts General Discussion
Posted
Well obviously I learned the lesson, but I simply got conditioned that aliens won't be leaving the UFO...