Jump to content

deides

Members
  • Posts

    8
  • Joined

  • Last visited

Posts posted by deides

  1. I was very excited to at long last read about the 1.0 release of Xenonauts, so I could finally play it!

    However, immediately several issues popped up... I'm probably going to add to this list as I play:

    • No radar sweep or pulse graphic on the map, or explanation in base on how to improve efficiency of the radar. How often does it (try to) detect something? Does building another one help?

    • Why are there no Xenopedia entries on base facilities? How DOES that radar work? Should I build another one? I have no idea currently!

    • No middle mouse click drag to pan the view in combat? THIS IS SUPER IMPORTANT!!

    • No tooltip to explain what the different stats represent in the soldier list.

    • No obvious button to select next soldier with unissued orders... perhaps highlight the small 1-8 stat buttons with a orange colored border until the guy has received at least one command?

    • When marine dead zones, storms and other events are reported, I cannot send aircraft to scout the areas by clicking on those zones, which I should be able to... otherwise, why mark them on the map with mouseover highlights at all?

    • In fact, how DO you send out aircraft to patrol? In X-com, all aircraft had a small radar which helped with Ufo discovery, and you could manually patrol regions with high activity... how do you do that here?

    • I see my forecast change for monthly income is negative, but there is no tooltip explaining why and I can't click on it to get more information. Mousing over countries just says the same negative stat, but with no real explanation... where are the graphs from X-com showing alien activity?

    • Double clicking on an unassigned soldier with still not full health in the soldier list doesn't take me to his equipment screen. Bug!

    • I chose two aircraft to intercept an ufo, and another one popped up. Now I can't split my two aircraft!

    • Manual combat is unfortunately poorly explained. For auto combat it was 100% win chance according to the UI, yet when I entered manual combat and just let it play out, I lost. Yet I saw my plane fire missiles and shoot... I even clicked evasive roll a few times... yet this happened over and over again... auto combat gives me 100% win, manual gives me 100% loss... what should I have done?

    • Night missions don't look like it's dark at all. The original UFO was much darker. I can't even see where my soldier's aim is supposed to end, as the tutorial popup mentioned. Also, why not add a blue, moonlit palette shift to the night missions?

    Also, I cannot explain this:

    2rPazOu.jpg

    Intuitively, in the left image I should be able to hit the alien, and in the right one I should not. So how can I plan ahead when the cover system doesn't appear logical to me?

    The game looks and sounds lovely, it has a very good atmosphere and vibe around it, but all in all, imo, it's not 1.0 yet, and I'm very sad to hear the news that development has ended apart from fixing "stability". :(

    I really hope that last statement doesn't turn out to be true, though.

    Dont forget Buttons!!!

    there are buttons for everything but the system menu and pause in air battles!

  2. it's 2 hours of work. at best.

    draw button sprites, and call same handlers, that called by pressing spacebar\esc.

    id have no idea how to program buttons, but i'd promise to name a xenonaut after anyone who would oblige!

    i dont get the resistance to tablets from players here honestly, im running a pc that runs windows 8.1 that happens to have a touchscreen and no keyboard. Is this so revolutionary? I think people immediately think Ipad when they say tablet.

    anyhoo, all the game needs is two buttons to make it touch friendly. theres buttons for everything else so why not those?

  3. Has been answered.

    hmm... windows tables (PCs!) are actually quite powerful now, im not talking an ipad or android tablet. i can easily run half life 2 on mine, civ5 or whatever game that isnt too too intensive.

    sorry to differ, but tablet pcs kinda are the future, old desktop towers will go the way of the rotary phone.

    like my answer?

    probably not, sorry to differ with you.

    as far as difficulty, theres a help '?' button which could be switched to a system menu. theres a button for everything else, if the game was meant to be keyboard centric, why have a geoscape, base, solder, reasearch button at all, might as well force ppl to use the keyboard shortcuts....?

  4. The Surface comes with a click in keyboard for $100 extra. I would never have considered buying it without one. It turns it into a little laptop essentially.

    usb and bluetooth keyboards just take away from the portability factor.

    seriously though, there are buttons for every other function, why not a system menu in geoscape and ground battles, and a pause button in the air battles... theres tons of room in the ui layout.

  5. Step 1: Don't use a Windows 8 Tablet

    Step 2: Use a real computer

    Step 3: ???

    Step 4: Profit

    :P

    In all seriousness, it seems like a lot of effort to please what is honestly a very small group of players. It's much better and cheaper to straight up get a keyboard.

    youre all just jealous because i can play xenonauts on the bus, in bed, on the couch, outside, wherever!. best thing in the world!

    seriously, xenonauts runs fine on my dell tablet, the only thing i cant do is quit the game (no escape, systems option button) and pause and unpause in the air battles, which i avoid by autobattle.

    mouse isnt the issue at all, works great with touchscreen.

    flame away if you wish!

×
×
  • Create New...