Catfur
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Posts posted by Catfur
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That is certainly not I was told while I was in the military. Also how do you define a power? Can a terrorist force without a discernible government count as a power? If not then the same that applies to human terrorists applies to the alien terrorists who have not attempted any form of diplomacy yet.
It's not defined what a "power" is in the convention.
No, it doesn't apply to terrorists, because they don't "accept and apply the provisions therof." Hence we can throw them in Guantanamo bay indefinitely, without pay, etc...
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Also worth noting that the accords bind those that do sign it, even if fighting someone who did not. Hence why we must follow them when fighting terrorists who don't follow the conventions against torture, and executing prisoners.
And before you mention waterboarding, once it came out it happened, those who did it were courts martialed for war crimes. It's kind of hard to control everyone under a broad command when others conspire to hide it from you.
The accords (including the Hague convention) only bind signatories fighting a non-signatory if the non-signatory power "accepts and applies the provisions." As the aliens manifestly flaunt just about every provision, the accords are clearly not binding on the signatories, vis a vis the aliens.
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It'd be nice to know the damage value of the later vehicle (pulse laser and other) weapons, as well as the later craft weapons (from upgraded canons to upgraded missiles). The Xenopedia mentions how much damage the original stuff does, but not the later.
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I dunno, why do people sometimes not use burst fire in real life?
Because unless you're in someone's face, burst fire is primarily a way to miss everything you're shooting at?
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I was playing today when a farmer took out two Reaper Alphas (best guess is a Reaper Alpha and a buddy of his that went zombie). The Reapers took a terrible toll on the civvies that day.
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I'm getting very frequent CTDs during ground combat (more than one per mission).
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That's interesting because I'm playing on Veteran, have three bases up and am running a 600K per month surplus.
Well, some of you people have been playing for two years (based on your join date).
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Chris stated that he wanted the game to be completed in 40 or so ground missions.
I've done twice that and am nowhere near finished. I'd be bankrupt and have lost the game if I did them at that pace. Funding is BRUTAL, and the only way to stay above water is grind (and I'm playing on normal right now).
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The guy in charge says he has a theoretical degree in physics.
Fallout much?
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I bet all other shields and plasma pistols in the mission have started with the same value. It also happens with ballistics. I had it in the first mission multiple times. I've seen it happen with shields, pistols, sniper rifles, rifles, laser pistols, laser rifles, plasma pistols.
Basically what happens is that equipment of one soldier in the mission gets copied over all other similar equipment carried by all other soldiers after the mission with the bug (the one before the above image was taken). For example you get the same depleted ammo on all other pistols on all your soldiers just after the mission.
You're correct, I noticed later that both shield/pistol soldiers had the same ammo/shieldHP.
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How could you let that many events happen with that kind of coverage?!
All the fighters are down, out of fuel, re-arming? Really, the Xenonauts ground crews need to take lessons from WWII carrier crews, hours and hours to refuel, rearm is brutal.
I've been saying this for the past three weeks. Funding hits are ridiculous. You can lose a third or more of a country's funding in a single wave.I lost USSR in one wave (and my base is in USSR), aerial terror attack, in far Siberia, and nothing had range (had two Corsairs one Foxtrot available, but no range).
How are tactical maps chosen?
in Xenonauts General Discussion
Posted
If you click on the crash site, the pop-up will tell you what the terrain type is.