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Posts posted by Gray Carlyle
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How is the ETA of v5.2? Because if its coming today I will wait to begin my new game...
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Haven't tried out the new update yet, but is Persistent LoS a temporary stopgap before further AI refinement or is it here to stay?
@TD
Does Persistent LoS mean the aliens can see the entire map?
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@OrionVLThank you about the feedback of Advanced Ballistics, SMG Enforcer looks a bit underpowered at the moment, this weapon needs a little buff, the same way with Warhawks Heavy Pistols.
Any experience wit Zephyr Assault Rifle?
Thank you soo much for your help
-SMG Enforcer: I must say after some testing, its not worth building atm and seems more like downgrade. Low Range, Low Damage, MASSIVE ammo sonsumption and so on. Standard pistol feels more advanced than this.
-Warhawk: I tested only the lasersighted one, and i found it particular useful, with a good punch (maybe a little more would be good, or 2 shots more ammo instead).
-The Zephyr replaced the normal rifle completly, but I didn´t have the opportunity to test it much. The image of it could be a little smaller and the various discriptions are misleading (sometimes its called LMG).
-the androns are to defensive in tactics which doesn´t seem to fit their robotic nature (T-800, anyone?).
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Let me take a look at that mod and I tell you in a moment.
Edit: Did you have a soldier with Coyote Armor?
Edit 2: Try copy the "armour.jackal", rename the copy as "armour.impjackal", for both female and males.
I circumvented the problem by copying only the picture files manually. (for faces and the specific armor directories)
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I got a repeatable ctd on a GC mission after upgrading to 1.06. After installing the hotfix its stable again. thx for that and keep up the great work on this mod!
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Hi skitso. Is it compatible to 1.06?
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I tested today OpenXcom and found a very interresting mod, and I am asking yself if something similar detailed is doable for Xenonauts/XNT. Its a soldier tracking / commendation mod, adds much to immersion of the soldiers. Maybe someone can look at it.
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- Try to develop Jackal Armor (Alien Plasma Rifle, Alien Plasma Pistol and Alien Alloys)
I looked, after a miserable defeat in the first game of 4.2, in the researches.xml to roughly know which I should research next time. *whistle*
- Dealing Vipers is a teamwork, they are afraid of reaction fire, try to retreat and search for better position. ANY ballistic weapon has unique role in combat, try to destroy vipers armor or soft them with explosives.
Yeah, I replayed the gc mission from my above post, and managed to resolve the mission without casualties. Proper preparations help alot fighting these monsters...and Luck of course. The viper was next to a building as the rocket crushed the housetop and killed that thing. i didn´t know that the top of a building can crumble through damage. Is this from the mod or vanilla
- Vortex weapon deal non lethal damage, try recover your stunned soldiers in the ground with the MEDIPACK!.I didn´t know that either.
Did you mean the door port holes? This is not a bug, this is a feature of the mod, we include this to improve internal UFO combat experience.Ok, I thought it was some sort of weird bug. I must read the changelog again...
Anyway, any comments on the ufo screenie I edited into my last post? That is a nasty surprise from Dynamic UFO spawns, I guess?
"try to destroy vipers armor or soft them with explosives."wait, that works? Meaning if we grenade them then assault rifle to face that would do more damage?
gotta try that
Yeah, but more like 5x grenade, 3x AR burstfire, 3x MG burstfire and 2x sniper hits, before ballistics get notibly better.
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I have some strange door-bug.
As you can see I have "Fire in the hole" active, so I don´t know who´s causing the trouble. I installed it like it is shown in your install guide. v4.2 worked flawlessly with FiH.
Edit: So, my 3rd combat mission on normal against a scout ufo with this huge monstrosity is finally over. What a slaughter, but a picture says more than thousand words:
I knew I should have researched the hi-speed interceptor first...
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So how do you all like the new sounds for the ballistic weapons?
yeah, but the sniper rifle sound is a bolt action gun, you can hear the manual reload, the ingame weapon is a semi-automatic weapon. Appart from that the sounds are flatout better so far.
THE VIPERS!!! THE BULLETS DO NOTHING!!!!how do we deal with these guys? standard issue frags?
They are frightening as hell. MGs doesn´t do too much, rifles are near useless. Sniper Rifle do a good amount of damage and grenades and explosives are the way to go I think atm.
I will have the opportunity to test a rocket launcher on them later, I will tell you the result. Its my 3rd groundcombat in that game, so I am not sure that is doable and I play only on normal.
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IAlso you were very unlucky because there is rather small chance of Omega spawning in Scout (at least it should be like that if it isn't then something might not work as it should.Let us know if you encounter Omega and Eggs often).
Ehm, than I seem to be unlucky too. 3rd mission, scout ufo and a ugly reaper omega.
Combat is still ongoing, reallife came in the way.
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So far, the updated files run without crashes, even on the obvious equipment screen.
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First install yes, second install, no. but same problem.
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Hey, no problem my friend. I played the 4.2 version and you guys made a great mod.
I know that there can be problems, I only want to help.
PS: Is there any workaround?
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Thanks for the quick reply, that helped. By the way, when I opened the page this part of the install guide was not there.^^
But now the game crashes. I start a new game. It playes fine sometime, but after a while it crashes. Mostly happening on the soldier equip screen ( two times) and the xenopedia screen (one time).
Tested the unmodded steam version sometime and this version of the game seems to run fine.
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They should renamed it to "basic training" or "private basic training" imho.
(New version) XNT Into Darkness V5.0 - "PlatinumDragon" (New Game Universe Mod)
in Modding Discussion
Posted
Thats definitly the right course. Excellent work so far from you guys! *Thumbs Up*