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ALECOS

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Posts posted by ALECOS

  1. Yup, they're in gameconfig.xml

    You can change the amount of funding damage done by UFO missions, and change the starting level of relations (which also impacts on funding, so if you want to keep the base funding level the same you'll need to change the funding multipliers for the different countries too).

    thanks for the help guys! great community here!

  2. Hello its no big deal, im just testing out file configurations to maybe create my own mod someday, is there any way to tweak panic affects in countries, like how much a ufo causes panic or the threshold till a country withdraws from xenonauts? Just curious if there is

  3. They shouldn't be getting suppressed that much by a standard alien rifle. They have a suppression radius of 2, so the biggest potential area of suppression per shot is a circle 4 tiles across.

    Well thats why i think its a bug, and its made even worse by the i don't see what happens during the end turn bug so ill come back and sometimes a few of my guys will have no time units while the rest have half, so Im pretty unsure of whats going on here. Its a incredible game just this bug has been making playing it very tough recently

    EDIT: well actually let me clarify this abit so Im not just saying all aliens are doing this, this only happens to me with Caesans and Seb's Ironically this has made Androns the easiest because their suppression seem fine.

  4. So i have been testing this a few times but i believe suppression in my game on the aliens behalf is not working. I first noticed it in November, this is where the game really starts ramping up so i thought at first i was just making some rookie mistakes having my people too close together, so i started to spread them out at least 7 tiles apart or more sometimes, but the aliens would fire one shot with a rifle and then not only is everyone within that radius suppressed but so is my sniper over 12 tiles away not even in sight of the alien and the rear guard of another team even further away! So i decided to check out if my people were not brave enough but all my guys have really high bravery like 65+ so i doubt its that (i believe bravery helps with suppression anyway).

    So i cant figure out for the life of me how half my team gets suppressed, i mean when i used to play around this month it was not this bad, and i watched a few lets plays to make sure it was just me but the suppression affect seems normal in their games. I mean literally were not talking about getting shot at a bunch with bursts im getting shot at maybe one or two times and half my team is basically useless every turn.

    Note: Also this is not a bug but I've noticed that lately it seems all the aliens on the map have just been mobbing at once to the drop-zones which have been making missions just slaughterfests especially in terror missions. Is this supposed to be normal now?

  5. I always thought that Military training in Russia went something along the lines of "here is a hand full of bullets, now go find your own gun" the ones that survive tend to be very good.

    Your thinking of WW1 where a great deal of them DID fight with pointy sticks and just took someone elses gun when they died :D

  6. Ah, you want to open the file in Excel so that it displays as a table. It will be really obvious then.

    (If you can't do that for some reason, the line you want is:

    <Cell ss:Index="14"><Data ss:Type="Number">8</Data></Cell>

    in the chinook entry. You want to modify the '8' to whatever other value you want.)

    EDIT: Oh, the thing you're referring to is in the tabulated version as well, so maybe you're already doing that? If so, I can't be more precise than direct you to the 'soldier's column - column 14.

    Actually that worked great thank you so much guys :D also loving this game!

  7. You want the 'soldiers' column. They're about 1/3 - 1/2 of the way through, I think.

    sorry to ask again if i dont get it after this ill create a thread or something so i dont bog this down but i found the value i just dont know what to change, the file i found was the Ui_soldierequips/chinook...etc sorry Im new to actually doing XML edits I've only done very basic changes in the past :P

  8. Hello Im new to the forums and loving the game, However i am just curious as I've been through all the files and looked at the config list, Is there a way for me to tweak the Chinooks drop capacity? i just preferred early in development having more than 8, Unless its hardcoded or something any help would be awesome thanks!

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