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mekasha

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Everything posted by mekasha

  1. A heavy with ammo for 1 burst will try to reaction fire twice during enemy turn. 2nd reaction shot looks endless (playing the sound/animation for firing) but no shots come out. Only way to stop it was alt+f4, and reloading the ironman save from the start of the turn several times until events occurred differently. Steps to reproduce: -Unit equipped with heavy plasma, predator armor -10/30 ammo remaining -Near full TU's at end of turn -First reaction fire is normal, killed enemy unit, should take ammo to 0/30 -Second reaction fire event on another enemy. Animation+sound effect triggers, but no shots come out
  2. Is there any method for displaying enemy units that exist on a map (debug mode with full vision, lookup of unit positions in the save file, etc)? I think I've hit a bug on the map I'm playing on currently, and can't find the last enemy. Unfortunately it's an ironman save, so I can't just reload the start of the mission. -Terror mission, so can't occupy UFO -I've searched literally every room of every building I can -I've rocketed away most rooftops (and buildings) in case a Wraith teleported up -There's a general area my units get Psi-attacked, so I know it's an active enemy, but I never see him, and never get shot at, just Psi -I've tried blowing up everything possible, in case a Wraith teleported into an object and is 'stuck' After using literally every piece of ammo I brought, I did find some interesting things: -Your troops can use alien weapons, including the Plasma Launcher (alien rocket launcher) -You can infinitely unload alien weapons for plasma batteries from alien weapons on the ground. Every time you open the inventory screen, the weapon in question is back to full. Useful when leveling a huge terror city map using alien plasma launchers trying to hunt an invisible enemy
  3. If a dropship is 'out' from a base, trying to open the Equipment screen crashes to desktop. It appears to occur 100% of the time when looking at the Equip screen as a dropship is on its way back for the base after a ground mission. I have not tested if it occurs while the dropship is heading to a mission, only returning.
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