Jump to content

UmberSkies

Members
  • Posts

    54
  • Joined

  • Last visited

Everything posted by UmberSkies

  1. It's a loaded game. I'm new to playing the experimental builds, are you supposed to start a new game each experimental update, or only on the major updates? Awesome, thank you very much
  2. I'm not certain if this is a bug or not, so I'm posting it here to see if anyone else is experiencing it. The game was fine yesterday, woke up today and anytime I order my soldiers to move, they will move one tile and then stop, forcing me to reorder the command, where upon they will move on more tile and stop. As you can probably imagine, this has lead to some tediousness The only change I have made to the game is to increase the AP values of the aliens psionics in order to disable them. I don't see how that would affect soldier movement on my turn though. So, any thoughts or advice my fellow Xenonauts?
  3. It would be nice if there where a way to disable Psionics for a playthrough while it is in such a broken state. I just did an alien base assault and lost 3 of 8 people to my soldiers being beserked when they were no where near an alien, let alone in line of sight to one. The first soldier was lost before we even left the starting room (Laser carbine against Jackal armour, brutal), while the other two were lost to soldiers that were beserked from across the entire base! I like the idea of Psionics, but right now all they are doing is causing frustration, rather than forcing me to think tactically.
×
×
  • Create New...