undero
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Posts posted by undero
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well... as for me... im against revealing whole area in alien base missions - we cant understand their surveilance system, maybe after some research and defenseless soldier operating it? (must be hard to get). Our own surveilance should allow to see whole base almost right away (if not instant) depending... if we detected that ufo - for bases w/o radars built.
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Just engaged my 1st massive UFO (on EASY!)... well my best team (1 of 3 of them, 101 Tus, most over 95 acc and str) just killed themselves cause of alien control no way ill play this again (not playing ironman, keepin saves for safety, but not to reload)... id like to see random lvling stats, not running around @1st turn just to get my TUs up, nor checking each mission to overload them to get str... basically at start u should just pick ones with highest bravery and train them up with everything else... but after 200's UFOs and over 150 missions... looking now for new soldiers... i guess i quit. Have fun, its not the increased difficulty - it just make shit out of what uve achieved so far. It can be good remake of x-com, but add some mind control protection... kinda weird as i havnt lost a soldier since beginning (too lucky anyway), now loosing 8 in 1 mission... just inside UFO cause they take their move on their (alien) own
Air Combat Autoresolve Formula Tweaks / Values
in Xenonauts General Discussion
Posted
Well, its possible to win with small ufo with autoresolve and 0% ammo (100% chance), after taking down some bigger enemy (all 3 ships at 0% ammo left after battle) ... they still can shot down some small ufo (not always, but most of times it works).