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GreatOldOne

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Posts posted by GreatOldOne

  1. I've played this game mostly on "normal" - I perish to think what it must be required to win on "hard". The way upkeep cost, weapons and vehicle pricing and such work together puts players into one of two death spiral. Build one base up to adequate man Science and engineering to keep pace with alien rapid escalation and you lose the rest of the world. Building multiple bases puts you into an upkeep death spiral where it becomes impossible to progress fast enough. And even with two bases - almost impossible to finance adequately - you still lose too much financing to continue. Sorry but while i like a challenging game, I don't see this as a very balanced game. heavily escorted alien ships show up very early and in bunches even in normal mode - making it virtually impossible to shoot down enough of them to keep funding up. Now "virtually impossible" gameplay has it's place in "very hard" and "insane" modes but on normal? As I recall I played the original Xcom on a variety of levels and did actually win - it was tough on the high levels to be sure - but never "Hunt for Red October" hard (game famous for basically making it impossible to get through the first 10 minutes of gameplay.) I've rarely progressed far enough into the game before a beta fix breaks my save games, so pacing is hard to gauge. It seemed a bit "sloggy" - I did get to about 50 missions once and was barely into plasma weapons. Personally I think the whole campaign should be calibrated for about 50 missions - with the option to play longer campaigns for the real Grognards.

    I've really tried to like this game because I loved and original and TTBG's in general but a game supposedly in late beta shouldn't issue me a CTD virtually every session I play it. First it was crashing in tactical game play - particularly in terror missions, and now it's crashing quite frequently in transition screens. The tactical gameplay can be interesting, AI has gotten better, and the aliens can be tough, but it has these persistent problems with fixing one thing breaking another. Sighting problems, bullet spread problems (tanks blowing themselves up with no one within 2 tiles is my all time favorite) and other issues detract from the gameplay. The mouse interface is clunky, but well so was the original Xcom so there is that. The game could really use a game controller option for the interface by the way.

    I may give the beta versions a rest, as progress, usually slow in software dev, is painfully slow in this game. Maybe I'll check back in a few months - hopefully I'll be able to get mid-game if I win all the ground missions and shoot down every a alien every time my fighters go up by then....

  2. V22.5's CTD's: CTD's when laying waste to the internals of a scout with scimitar pulse cannon. everything goes boom then CTD. CTD seem to happen with rapid mouse kicks that start a screen transition from the base screen. Some play balance comments: troops with 40'ish bravery were going berserk and shooting teammates with no enemies anywhere near them and with friendly troops nearby (obviously since they were filling them full of holes) This was normal difficulty. Not friendly fire. Seriously? That should be much rarer. As far as FF goes - Weapon scatter seems to scatter rather fast and you get no shot blocked or other warning. Scimitars with a clear field of fire past a troop two squares away managed to blow itself up but not kill the trooper it shot past. Thats not plausible.

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