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Posts posted by NaytchSG
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Yes, there is! Xenopedia spelling/grammar issues are being posted in this thread:
http://www.goldhawkinteractive.com/forums/showthread.php/9312-Xenopedia-Issues-V21-Stable
Thanks! I will check it out.
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Are you shooting at a heavily armoured enemy and playing on Veteran?
I was playing normal level, city terror site against what looked like un-armored Caesians. He was armed with a regular ballistic rifle on both a one-story building and then a two story building. Did manage to suppress them, but no hits against three different targets. I only had the one suit of buzzard armor (just bought the game last week) and then restarted a campaign on the experimental branch after I lost SA.
oops, just saw Wizard_Hat's reply...
I will chalk it up to rng unless I see more evidence as my game progresses.
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Yes, let the engineers brag about how they tightened up and streamlined the specs that the techno-weenies sent them and thus used less alien alloy to make a particular item.
Is there a thread or spot on the forums where we can point out spelling/typos/grammar issues? A game with great storytelling deserves polished text entries.
Keep up the great work!
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This seems related to the issue that sometimes at certain angles, every shot seems to be miss.
As far as I know, it's been very difficult to find out why, but as an example, I've had soldiers fire 8 shots at 95% accuracy and miss every single one, then re-positioned a third soldier who promptly hit. It happens more often than you'd expect streaks of 5% misses.
Is that why my Buzzard-equipped rooftop scout is a terrible shot when he is on the second or third level? His accuracy has been abysmal when above his target.
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Could it scale with difficulty level? On normal and easy there is a mission to reclaim the territory, on the two higher levels it's "Game Over, man!" ?
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I love that I can revive accidentally stun-gassed soldiers with the med-pack, makes some of those bad grenade tosses less annoying.
I think a random chance of a trooper pulling through is great. And it makes keeping a medic in the squad more valuable.
Removing Stun Gas Grenades?
in Xenonauts General Discussion
Posted
They are also great for saving civilians if you don't have a clear shot on the alien. Or you take down both the alien and the civilian.