faratheking
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Posts posted by faratheking
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I followed the instructions. Industrial maps are all black now, no environmental textures at all with your pack.
I installed the new industrial map, no problem for me (just made 1 mission, will try more later).
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Hi everyone
Just downloaded the newer V1.06 to test, and got a crash in the middle of my first mission. No message or anything, just got a black screen and back to my desktop. It happened while i was trying to move one unit.
I've found the following message in the Console, could be useful:
6/26/14 9:27:14.984 PM Xenonauts-stable561710532Wine[67069]: Xenonauts-stable561710532Wine(67069,0x401f3000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
System Version: OS X 10.9.3
Model Name: MacBook Pro
Model Identifier: MacBookPro9,1
Processor Name: Intel Core i7
Processor Speed: 2.3 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 6 MB
Memory: 8 GB
Intel HD Graphics 4000
NVIDIA GeForce GT 650M
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Just to update, downloaded the new file v20HFb, now it runs normally! Thanks a lot!
Just noticed (don't know if is an old issue) but in the aerial combat, if i choose auto-resolve, the game always crashes after the combat result. If i select manual combat, no problem.
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Thanks Chris, I will try it tomorrow and let you know about the outcome.
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Thanks for the reply, Chris. Please let me know when the version is out, to test it and give the feedback!
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Just update on my problem
i found a similar thread for the user "ChaserGrey" (http://www.goldhawkinteractive.com/forums/showthread.php/8932-%28V20-Hotfix%29-Game-Won-t-Launch), telling the problem was with the wine wrapper. I tried to copy the files in my HD wine and the game lunches, but there is a terrible flicker in the image, as it does not draws the graphics properly between screens. I am not "Wine savvy", so could anyone give any idea on how to solve this?
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Hi
I downloaded the newer version of the game (v20HF) for osx today, but I am unable to open the game after installing (downloaded and 2 times). After +- 1 min of "jumping icon" in the dock, it just closes without a message. I played an early version (V16 or V17, i guess) without problem. I used the link provided in hundlebundle.com, not Steam, to download it.
My specification are:
Model Name: MacBook Pro
Model Identifier: MacBookPro9,1
Processor Name: Intel Core i7
Processor Speed: 2.3 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 6 MB
Memory: 8 GB
Boot ROM Version: MBP91.00D3.B08
My OS is 10.9.1.
My Console output gives this (i don't know if it helps anyone)
2/26/14 6:43:56.974 PM Winetricks[14905]: objc[14905]: Class KBActionWindow is implemented in both /Applications/Xenonauts.app/Contents/Resources/Winetricks.app/Contents/Frameworks/WBottler.framework/Versions/A/Frameworks/KBActionWindow.framework/Versions/A/KBActionWindow and /Applications/Xenonauts.app/Contents/Resources/Winetricks.app/Contents/Frameworks/KBActionWindow.framework/Versions/A/KBActionWindow. One of the two will be used. Which one is undefined.
2/26/14 6:43:56.974 PM Winetricks[14905]: objc[14905]: Class KBAction is implemented in both /Applications/Xenonauts.app/Contents/Resources/Winetricks.app/Contents/Frameworks/WBottler.framework/Versions/A/Frameworks/KBActionWindow.framework/Versions/A/KBActionWindow and /Applications/Xenonauts.app/Contents/Resources/Winetricks.app/Contents/Frameworks/KBActionWindow.framework/Versions/A/KBActionWindow. One of the two will be used. Which one is undefined.
2/26/14 6:43:57.442 PM com.apple.launchd.peruser.501[164]: (com.centrecirclestudios.xenonauts_13884646586105.91376[14895]) Exited with code: 2
Thank you all for any help!
Mac bug reports
in Xenonauts Bug Reports / Troubleshooting
Posted
With the tileset fix, i got no more problems in the industrial map, but also getting graphic errors in the desert map. However if i save, exit the game and load it again the problem is solved (not best solution, but let me keep going).
Also, got a weird effect when a Condor and a Chinook reached different targets at the same time. This started both combats (air and ground) simultaneously, with the screens overlapping.