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Red

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  1. Hey now i have 2 more questions about the mapmaking/modding

    I want to overhaul the rock_cover and rock_block in the desert them. Because they not looking as good as the mesa rock's. And i think this is a good practice too get used about the files and how they should stored and named....

    they

    rock_cover_1x2_1.jpg

    should look like this

    mesa2x2_2_bottom.jpg

    So my question. Has someone already done this and is this a good idea ? Is it allowed ?

    Her is a pic from the first 2 stones i have made. You see from the left too the right side the default, damaged, destroyed and a old versions.

    Xenonauts_gc_editor 2013-12-15 01-02-17-05.jpg

    And question number two is about the files again ;) On the pic above you maybe have noticed the grass. Im trying to test random generation to get different tiles in one map. So i have one folder in maps/desert/props in there are 4 different xml files all looking like this

    <?xml version="1.0" ?><tilemap name="test_objekt_1" width="1" height="1" version="1">   <level>       <row>           <cell layer1="desert/cover/test_objekt_1" />       </row>   </level></tilemap>

    for example - test_objekt_2.xml

    <?xml version="1.0" ?><tilemap name="test_objekt_2" width="1" height="1" version="1">   <level>       <row>           <cell layer1="desert/cover/test_objekt_2" />       </row>   </level></tilemap>

    Ok all 4 files have different names test_objekt_1.xml / test_objekt_2.xml .....and in the xml files i chanced it also.

    In tiles/desert/cover i have also 4 test_objekt_1_spectre.xml files also with different numbers and with this text

    <?xml version="1.0" ?><spectre id="desert/cover/test_objekt_1" width="1" height="1" version="1">   <state id="damaged" name="" pivotX="96" pivotY="128" pathScore="1" objectTypePreset="3" visibilityScore="1.000" bulletScore="0.500" orientation="0" sortPoint="0.500" hp="400" isCover="1" coverAnimName="lean" wallType="crushing" destructionSound="Destruction Dirt">       <image src="tiles/desert/cover/test_objekt_1_dam.png" />   </state>   <state id="default" name="" pivotX="96" pivotY="128" pathScore="1" objectTypePreset="3" visibilityScore="1.000" bulletScore="0.500" orientation="0" sortPoint="0.500" hp="200" isCover="1" coverAnimName="lean" wallType="crushing" destructionSound="Destruction Dirt">       <image src="tiles/desert/cover/test_objekt_1.png" />   </state>   <state id="destroyed" name="" pivotX="96" pivotY="128" pathScore="1" objectTypePreset="0" visibilityScore="1.000" bulletScore="1.000" orientation="0" sortPoint="0.500" hp="0" wallType="none">       <image src="tiles/desert/cover/test_objekt_1_des.png" />   </state></spectre>

    example - test_objekt_2_spectre.xml

    <?xml version="1.0" ?><spectre id="desert/cover/test_objekt_2" width="1" height="1" version="1">   <state id="damaged" name="" pivotX="96" pivotY="128" pathScore="1" objectTypePreset="3" visibilityScore="1.000" bulletScore="0.500" orientation="0" sortPoint="0.500" hp="400" isCover="1" coverAnimName="lean" wallType="crushing" destructionSound="Destruction Dirt">       <image src="tiles/desert/cover/test_objekt_2_dam.png" />   </state>   <state id="default" name="" pivotX="96" pivotY="128" pathScore="1" objectTypePreset="3" visibilityScore="1.000" bulletScore="0.500" orientation="0" sortPoint="0.500" hp="200" isCover="1" coverAnimName="lean" wallType="crushing" destructionSound="Destruction Dirt">       <image src="tiles/desert/cover/test_objekt_2.png" />   </state>   <state id="destroyed" name="" pivotX="96" pivotY="128" pathScore="1" objectTypePreset="0" visibilityScore="1.000" bulletScore="1.000" orientation="0" sortPoint="0.500" hp="0" wallType="none">       <image src="tiles/desert/cover/test_objekt_2_des.png" />   </state></spectre>

    So this is in place and all the images are also in tiles/desert/cover folder - My problem is like you can see on the pic above with the stones. The grass on the right side is on the edge of the battlefield. This is test_objekt_1 and it works fine. I placed them right there. But only number 1 all other grass tiles are flying above the ground.... but why.... have i made something wrong ? Or have i missed something. I looked like 10 times all files and checked them double that i maybe have wrote something wrong but it looks like all the other files like rock_cover_1x1. I copied from there but nothing helps ....

    I want get a random grass tile when i place them in the mapeditor.

    In advance again THX !!!

    rock_cover_1x2_1.jpg

    mesa2x2_2_bottom.jpg

    Xenonauts_gc_editor 2013-12-15 01-02-17-05.jpg

    rock_cover_1x2_1.jpg.cf13aa762bf228aff99

    mesa2x2_2_bottom.jpg.519be1ebb830e967f97

    577e7cc67aa91_Xenonauts_gc_editor2013-12

  2. Hi,

    I'm trying to get a grip on mapping in Xenonauts.

    I read the wiki and have followed the sticky beginner guide. But I have a problem ;)

    All ships (alien or human) and some probs and walls are flying above the ground when I place them. So my question - is this a known bug or have I made a mistake ? I will add a screenshot !

    Thx in advance for your help.

    Sorry for the English - It's not my mother language.

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