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silenced

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Posts posted by silenced

  1. Was this against Caesans by any chance? My own personal theory is that this has something to do with the psionic AI, which was changed recently.

    Happens with Androns & Sebillans aswell. Up to the point where you enter the UFO and clear the first floor/move inside so that those in the upper floors actually start moving.

    Got nothing to do with Psionics in my opinion. Happens even if no Praetor is alive.

  2. Well, had a Terror Mission with Ceasans ... I think I do not need to mention how it ended.

    First turn: 11 soldiers on team, 3 soldiers mind controlled, all 3 heavy weapon guys with MAG weaponry. 3 casualties. Next turn: next casualties. Next turn: Mission Over! I decided to reload and drop all weapons at the end of the turn. Was doable that way.

    For some reason it's currently not really playable as soon as things like these happen. Well, it is, with lots of frustration.

    Anything else is really fine, but something that you absolutely can't do anything about is annoying and kills the game in the long run.

  3. Nah, I think it's a change I'm going to make in the next build. See how it plays. If it's horrible, we'll change it back again. If nothing else it makes medipacks more useful, but I have a feeling it'll improve things.

    @TacticalDragon - I think that'd be too big a change really. And at the moment, no, aliens don't suffer bleeding wounds or panic. They will panic in the final version of the game though.

    IF you do, then give soldiers the chance to stop bleeding by themselves by using a medkit. No health given back but stopped 1 wound per 65% of TU. If another soldiers does so then as usual.

  4. In the beginning I used the 'stack'-tactic to breach UFOs. Lost quite some men due to reaction fire this way. Later on I switched to blasting them open with a machine-gun attack. Since they fire bursts of 10 rounds it's quite effective. My minimum amount of heavy weapons per squad is four soldiers anyways.

    With this the suppression often works directly and suppresses those behind the door. Then it's either gas grenades (early game) or simply machinegun fire and anything else until everything inside is dead.

    Further approach is different, especially with larger UFOs.

    I've also had it quite often that I was still busy with aligning in front of the UFO, and suddenly the door went open and the slaughterfest was started by the aliens. With casualties on my side aswell.

    There should be that awareness that having all the time you want is not 100% sure.

  5. So far the game is running quite fine on V4. Made a 'Normal' run up to MAG weaponry + Marauder aircraft. Now just waiting for what's happening next.

    Finance feels fine, most countries are 'Maxed', except Australia, which is still on 'Poor relationship'. It's simply the last country I usually cover. It's enough to finance 3 bases with a full set of soldiers without having to fight each UFO in ground combat to get even more money.

    It's ok for 'Normal' difficulty, IF you know what you have to do.

    Combat is fine, especially in the later stages. Terror missions are quite hard sometimes with the 'Alien Plasma Cannon', but well, that's working as designed. Harridan Snipers can be quite some pain in the ass, which is very fine too. Had one of them kill two of my soldiers in one turn. In that case it seems like smoke is not that effective.

    Anyways, keep up the good work.

  6. I like the Valkyrie. That's all.

    The issue with the other dropships is: You move and can instantly lose 3 or 4 soldiers by cannon reaction fire. That's why moving out of a dropship without letting one turn pass is kinda suicidal from time to time.

    In v22.3 the Valkyrie is nice. I may finally increase the number of my soldiers to more than 8 per dropship, when the financial issues (not a game issue) are solved. 3 Bases is quite expensive if they all got ground combat personnal.

  7. Performed a reinstall, started another Ironman game on Normal and proceeded. Downed 2 Scouts, one in the sea one just assaulted successfully with captured aliens, started researching Alenium and then the game crashed while in Geoscape.

    As a side note: The one alien in the scout did not go down even after like 10 stun grenades had thrown at him, it didn't move at all anymore and had a permanent 'Suppression' above it's head. Had to be shot to finish the mission.

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