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tycho

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Posts posted by tycho

  1. The monthly cost for Condors should be at most $75k, if it costs as much as a new one then I could very well scrap all of them before the end of the month and use the money saved to build something better. Actually, I did, and it feels cheap.

    But is this not as the developers intend? At some point, players should be scrapping their condors for advanced craft. The end of the month would be the most logical time to do so.

  2. uhm.. 1v1 is pushing it.. its far to dangerous to loose a Condor... Fighterplains fly in pairs... and then you can fight light scouts without taking damage...

    You cannot risk a Condor in the new build imho. They are far to important because you need 3 fully armed planes to down a regular scout.

    Or a fighter and a Mig.

  3. I've seen this happen frequently enough to get a better idea of when it happens: It seem to depend on the number of planes involved in the interception. I rarely get it if there are three, somewhat if there are two, much more if there is only one. It seems to have something to do with the way the plane diagrams on the right side are being updated. Sometimes I will get the crash after I have clicked on something there.

  4. I cannot speak for OP, but I for one would like to get the Quantum Cryptology Center working in-game.

    As far as I can tell, it's impossible to build this because the alien communications array item that unlocks the research is not obtainable. If you mod out that pre-requisite, then it's possible to research and build it. Damned useful structure that I'd like to be able to build normally.

    You could mod the prerequisite to be items.alienreactor, since comm arrays are supposed to be present in all bases and that is where the reactors are found as well.

  5. I found a way to reduce the transfer cost to be $100 per unit instead of $1000. It requires you to hex edit the executable so it is not for everyone:

    search for the hex values: 3B 78 18 75 05 E8 7A 99 21 00 8B 5F 10 69 DB E8 03 00 00. Change the E8 03 to 64 00.

    In HxD these values start at 0x74C30.

    disclaimer: Always back up your file before making any changes and you do so at the risk of corrupting the game file.

  6. It doesn't happen all the time but I have a save where it occurs repeatedly in the next combat that launches between a small scout and a foxtrot. The foxtrot is trailing the small scout at the beginning. I tap the space bar to unpause and the scout begins to turn. The mig is left to automatically determine its heading. The screen goes blank and the system locks as soon as the scout's heading exceeds 90 degrees. If I set the mig's heading to proceed in a straight line beyond the scout, the issue does not occur.

    http://www.mediafire.com/download/r48b72b81eubdiy/2013-11-21_21.35.52.sav

  7. I had a game where I clicked "engage" to start an aerial battle but before the battle launched, I was given the option to start my ground combat mission too. The game then crashed with the message(paraphrasing): "memory read error at 0x457E62 attempting to read 0x20", when I choose to start the ground battle. (I did so just to see if this would happen.)

    Or

    The problem is that the game doesn't stop time progression in the Geoscape to load the mission that you selected.

  8. It seem more like the level 2 floor LOS template has big gaps allowing xenonauts to see aliens from outside the ship and giving the aliens in the command center a clear shot to any soldier standing about 3/4 of the way into the ship from the outside door despit which room the soldier is standing in. I first thought there were holes in the floor caused by the rocket/plasma cannon explosion but there are no holes when the level is explored (can one even shoot holes in the floor of UFOs/buildings?)

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