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victorix58

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Posts posted by victorix58

  1. 1. Every time you are in the open, with unknown angles of fire on your men, pop smoke. Don't bother taking regular grenades; take extra smoke grenades.

    2. Move in a spread out formation with heavies and snipers covering your scouting units, i.e. shield, rifle and assault. You will lose many rifle and assault soldiers, regardless. Try 2 heavies and one shield guy.

    3. Aggressive will get you killed every time. Slow and careful is the only way to play.

    4. Stop playing on Veteran. Difficulty level affects enemy accuracy.

    5. You won't be able to survive getting shot until you get Tier 2 armour. Even then its not guaranteed.

  2. I play ironman in a sort of half-ironman mindset. I primarily like ironman for the single save that updates so constantly. I'm not above save scumming, but I don't want to do it all the time. Alt-F4ing no longer works as soldier deaths save instantly. I know the Goldhawk devs specifically plugged this 'exploit' in a previous patch.

    Any way to mod out of this? Any mod out there that allows you to re-enable autosaves on Ironman maybe?

    Alternatively, could anyone direct me to the game files that control ironman/autosaves? I know next to nothing about modding, but I am willing to learn if I can modify this aspect of the game.

    Thanks for any guidance in advance!

  3. That screenshot goes a long way towards convincing me that a 3D project might still be able to preserve a 2D-esque art style. Which is my second biggest concern in purchasing a second version.

    Ok, the 3D might work. I still want a new story though, even if its mostly background. ; )

  4. I like Xenonauts a lot. I like turn-based squad combat, and it does that well. I usually play on Ironman, but not for the usual reason. I play Ironman because I don't like saving my game or messing with save games. On Ironman, I quit and the game is still saved. I play a lot and I only have one save slot; I don't have to pick through a ton of them. I am continuously on one save with little or no involvement from me. So I am willing to take a few permanent casualties in trade. But when my elite squad wipes because I mistook the second level of a building for the first level; or I accidentally clicked move when I meant not to; or whatever, I don't want to play that Ironman any more. Its too much.

    So, I need an Ironman save system, with a cancel button. Or a go back one game week. Or, as a last resort, even a previous autosave normally hidden by a "continue" button on the main screen. I would not stop playing Xenonauts then.

    If Chris and GH do a remake, as he has mentioned, I would really love this as a new feature.

  5. Wow, XCE is much improved things since last I tried it. And I love that there is no hidden movement turn anymore; that always took forever and didn't add anything to gameplay.

    I will definitely try those other mods too. More maps and sounds are just whats needed. Thanks!

  6. I have been a little out of the loop for a while, but now want to jump back into some Xenonauts and modding. Is Xenonauts 1.59 the version I should be playing? Or is there a more recent Community Edition which improves on 1.59? Also, anyone have some must have mods guidance?

    I would appreciate any advice.

  7. 1. I would buy an improved Xenonauts or a Xenonauts 2. However, I would not buy a remake. I probably also wouldn't buy it if it is 3D; I prefer 2D because I think it is more timeless/looks better artistically speaking.

    It would have to be a new plotline, different than the first one. I don't want to rehash the same old alien invasion scenario. How about the original Xenonauts from the first game become corrupted/mind controlled through alien technology and you command a rebel faction, possibly assisted by "good" extraterrestials? Yeah.... Feel free to use that.... ; ) Add in some new types of battles too. Like capture point and defend against waves of aliens? Yeah.... awesomesauce.

    2. (a) I would prefer a deeper, more varied color palette; (b) randomly generated maps would be great, missed this; © the UI requires a lot of clicking to do everything, less clicking/more integration would be good; (d) more varied combat options, i.e. new battle types, new objectives, more story missions, special abilities?

  8. Check it out here:

    https://www.indiegogo.com/projects/crosscode/x/10570009

    and

    http://www.cross-code.com/en/home

    They are trying to reach their crowdfunding goal this week, but it looks like it won't make it. In which case everyone gets a refund. Devs have vowed to continue development even if they can't make the crowdfunding.

    The free demo is playable in the browser. It is very much worth a look.

  9. Even if the individual is a massive distributor, how are you going to judge on his actions and serve the ideal punishment for said individual? Based on number of downloads? Based on where it is released? And how would you know that this crime has an impact of hurting that said company, since this is the internet we're talking about?

    It depends on what the purpose of the punishment is. Punishment, for purposes of retribution, is beyond our ability to judge rightly. We do not know what an individual deserves in an ultimate moral sense. However, punishment for purposes of deterrence, incapacitation and rehabilitation (aka compliance) is within our capacity to judge appropriately because it deals with practical outcomes and their effect on society. It is within that context that you could argue that there should be no punishment for breaking piracy laws because such a punishment was futile.

    Edit: I'll just add that the punishment promoting deterrence, incapacitation or compliance can be arbitrary AND effective. For instance, you must pay the copyright owner twice the sale price of every copyrighted work that you distribute. If that were enforced against torrent users, that would be a severe method of deterrence.

    But, again, without enforcement of piracy laws that is a moot point. I think anti-piracy laws have had some effect, at least, because they (1) increase in the populace the sense that such conduct is wrong and prick the conscious to voluntarily not engage in said conduct; and (2) the laws are practically enforceable against mass distributors, e.g. companies, and have prevented companies from flagrantly abusing piracy laws by selling things which aren't theirs. These effects channel at least some people into supporting media they think is worth buying.

  10. Well, if you're just someone else I do not know much, I have no right to interfere with your life. I don't believe the best solution to convince someone not to pirate is to force them not to.

    I don't see the problem with force, generally speaking. When you won't respect other's rights, then it seems to be a legitimate role of government to restrain you. That being said, I don't know that anyone has earnestly set about enforcing piracy laws. The laws are regularly broken with impunity and little enforcement action seems to have been taken.

    As to one of your other points, it would be ideal for us to institute policies which encourage rightful action absent any laws. The primary purpose of prohibitive laws, however, are to govern bad people rather than good ones.

  11. If anyone could convince me that it actually hurts someone in any way...

    The harm is not pragmatic. You can't feel it, touch it, or point to a lack of dollars because of it. The victim might not even know that the piracy has occurred. The harm is simply a violation of a creator's wishes for something, which the creator has the rightful authority to direct. That is the argument in a nutshell. If you don't accept that such a thing is harm, that would be the point where our views diverge.

  12. AH, you're one of those people who equates pirating to stealing. I'm just gonna stop talking then.

    Its not equivalent to stealing. Its just very similar. My fundamental premise is that people have a right to dispose of their own creations in the manner they see fit. That makes piracy wrong regardless of whether the creators have sold their rights to a large company or, as steave suggested, whether the piracy doesn't actually deprive the person of an original object.

    The copying theory, i.e. that it doesn't deprive someone of an object, would logically extend to situations that we could probably all agree are not moral. For instance, under that theory, it would not be wrong for someone to look into your window and take pictures of you while you're inside your house. Nothing of yours has been permanently taken from you, i.e. its not stealing, its just that the authority over that which is yours has not been respected.

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