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Sentinel

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Posts posted by Sentinel

  1. and saying that heavy weapons are "balanced" outside predator armor is plain wrong: the ballistic MG at the early-game is ridiculously useless and of every player i so far have asked i have not seen a single player who has found any use for it.

    You clearly never asked me then! Here is but 1 example of many where I found the basistic machinegun to be a life saver.

    The very first time I encountered androns. My riflemen were almost useless against their dtrong armour, the only weapons i had that reliably took down an andron in a single action? The balistic MG.

    My snipers enjoyed success too, but they needed more than one action to do it.

  2. Except 2 things: a) opening doors does not invoke reaction fire b) as stated, aliens can open doors without being behind one. so in case the alien just opens a door and shoots, your reaction fire will come after that shot. now how many lucky heavy plasma shots can one xenonaut operative take to the face?

    I never said the door openeing caused the reaction shot. usually my naut's are 8-10 tiles away and kneeling when the alien walks through the door. It's them taking that extra step (usually to get in range to throw a grenade at my shield guy) that makes my 2 snipers, 2 heavy gunners and 4 riflemen shoot the xeno down.

    Yeah, sometimes they just shoot. That's why everybody's on thier knees. often their shot will miss. If not then the armour usually saves the life of the poor naut who was hit.

  3. I must be the only guy who approches ufo's carefully and slowly. ensuring my soldiers have roughly 70%-80% of their TU's when approaching the doors.

    Yes I developed this tactic to thwart the "Oh look, the humans are right outside our door and exhausted. Let's blast them!" quirk they gained in recent updates. Now generally there's just one alien who opens the door and gets murdered by my reaction fire.

  4. Reactions are based on your reflex stat and the percentage of remaining TU's you have left, then modified by the weapon in the soldier's hands. A soldier with most or all his Tu's is a lot more likley to react than a soldier with only just enough to fire his gun.

    Also, opening doors does not cause reaction fire.

  5. That was a little bit harsh.

    But yes, you will eventually be able to build terrestrial plasma weapons. The alien weapons are ergonomically unsuitable for human soldiers. You can still pick up and use alien weapons (you don't even have to research them) but there's a 50% negative accuracy modifier due to the difficulty of wielding the weapons effectivly.

  6. Unless you have the building that tells you what a UFO's mission is, it can be difficult to determin if a UFO is on a Base Assault mission or not. If you shoot down every UFO you see then there's a strong chance that yes, you've shot down all the UFO's trying to blow your [stuff] up.

    Edit: this can also cause you to see very few alien bases for similar reasons.

  7. I dunno about grenades, but I kinda miss being able to throw equipment between the troops. I remember one instance that likley saved the lives of a few soldiers because I relayed a rocket launcher to my scout to take out a pair of cyberdiscs.

    Yeah, I know hurling a loaded rocket launcher around isn't exactly realistic (or sane) but it's one of my fondest OG memories.

  8. Er... some people still don`t get that you have to take the safety off! You could point a modern gun at a guy and listen to it go `clickety click!`

    In some cases you need to chamber a round...

    So perhaps Alien weapons should take a little aforethought too. :D

    It's unlikley that an alien who was just shooting at you with aforementioned weapon would have time during it's death throes to turn the safty catch on. Just saying.

    Now reloading that weapon, that's a differnant matter completley!

  9. I'll be honest, I think the music in the OG is fantastic. At one point, I got into the habit of playing the geoscape music on loop while doing other stuff.

    That's not to say that I have a problem with the music in Xenonauts, and I actually think it's a better fit overall. But I wouldn't say there's anything memorable about it.

    Yaknow, I'm kinda surprised that someone with modding experiance hasnt made a mod or two to import the OG music. It's the kind of thing you see on other games. (For example: in Left 4 dead 2 there's dozens of diferent mods that change the Tank's theme.)

    I personally love the dog fight music in the OG [video=youtube;WOdRt_c8nfY]

  10. I accidently descovered that you can assign and unassign soldiers from an airborne dropship. I added a new recruit to an outbound Shrike just before it reached it's targeted crash site and the rookie was able to take part in the mission.

    As an experiment I loaded an earlier save and removed several soldiers from the listing while the dropship was airborne and they were not available in the mission.

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