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Big Z

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Posts posted by Big Z

  1. I was surprised to get each time 7 enemies in the mission, whereas the Xenopedia for this UFO entry clearly states "up to 4 soldiers", which was the case in V18... Not sure if it is a bug or not, so I report it anyway.

    Thanks in advance for your reply!

    The numbers of aliens in most crash sites was increased significantly on purpose during the v19 development cycle as part of a difficulty and funding balance change, IIRC; the lore hasn't been updated to reflect the change on this and several other things, the Xenopedia entries are fairly low priority as far as developer focus goes.

  2. I don't know if you've tried this yet, but most of the ineffective grenade bugs when dealing with entering a spaceship can be avoided by walking into the very first tile of the ship itself, and then throwing the grenades. Assuming you can get that far without being ventilated, that seems to alleviate the issue.

  3. Soldier XP is always mentioned as a reason for wanting to clean up all crash sites yourself so why not attack that point?

    Seconding this, I feel compelled to put my men through every encounter humanly possible if only because getting them to a point where they can shoot semi-straight or move at more than a brisk jog takes forever.

    Even the slightly better than raw recruits you start with are frankly painful to use for the first two dozen missions, considering they're barely statistically on par with scrub alien non-combatants despite allegedly being hand-picked combat vets, and the gap only grows ever more obvious as the game progresses unless you force them to improve at every opportunity you can muster.

    I've always thought that there being more a focus on your troops being outmatched due to technology rather than physical fitness makes more sense in context, considering all the in-game lore about their poor adaptation to terran atmosphere. Starting out, trained troops in their physical prime are being outmaneuvered and outperformed by the alien equivalent of office workers with asthma.

    Perhaps putting less emphasis on increasing troops physical stats (currently being able to nearly double virtually all of them to the 100-ish range) by giving them higher default stats, but also a slightly lower maximum ceiling on improving those scores would work. Say, a troop who starts with 50 strength would only ever be able to increase it to 70 at most, meanwhile someone who started at 80 could easily max it, representing the difference in their current soldier conditioning versus the absolute best their body could ever allow for.

  4. I'm a little worried about this actually. We've all done a ton of testing and balancing on the start of the game, endless debate about the Hunter and ballistic weapons, but there is very little discussion about anything that happens after the laser weapon era. I rarely get much further than that before the next build comes out.

    I'd wager that once the vast majority of engine kinks are worked out and the early-game balance has been hammered to a fine point, future beta revisions will start coming with prepackaged mid or late game saves just to get people testing those specific areas of content immediately.

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