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Dead Dread

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Posts posted by Dead Dread

  1. hmmm, wait and see if others respond i guess. but i always have time to send a second click before that inventory box dissappears, my mouse button had been acting up and double clicking all the time when i first noticed it. ive replaced the mouse but can still reproduce this by clicking fast.

    [EDIT] Well i just did a "verify integrity of game files" via steam due to your advice about a map glitch i was having and this problem is now gone. As you said the inventory disappears immediately after the first click, so a corrupt file somewhere was probably the cause.

  2. Having downed 2 alien ships i proceeded to the 1st crashsite and engaged. When breaching the ship %$*# hit the fan so i got my my rocketeer to drop his launcher and use his side arm... He hit and killed the final alien! AWESOME!!!

    Pumped from that kick arse ending i immediately fly to the second crashsite. Well when i go to use my launcher guy... he has no launcher! since the last mission immediately ended i got no chance to pick it up! So he spent the entire time running around with his pistol... suffice to say there were plenty of times when a rocket to destroy cover would have been super useful and numerous of his teamates died :(

    It would be nice if we had an option to continue on a map and pick stuff back up so that if we arnt going straight back to base we can recover any dropped items, weapons from killed teamates etc.

  3. Playing on one of the arctic maps and stumbled upon this square of nothing, i could shoot through it and killed an alien on the opposite side. As you can see my soldiers are staring straight at it but cant see anything there, the terrain wasnt revealed no matter how close they got. This was on a night mission.

    Screenshot http://steamcommunity.com/sharedfiles/filedetails/?id=200927218

  4. So on my first mission i open a door to an arctic base, go inside, see an alien and run like a little girl back outside. Next turn i get to have a shot at the alien through the open doorway. Well just my luck I hit the doorframe which had a 10% block chance :P for the rest of the game none of my soldiers could progress through that door. :(

    Screenshot at http://steamcommunity.com/sharedfiles/filedetails/?id=200915773

  5. The only thing in the game that i currently dislike is the air combat. Dont get me wrong, I actually LIKE the tactical elements and its mechanics and love the oldskool radar look of it. In fact 1 on 1 it works fine but i loath the PAUSE SPAMMING you need to do when there are multiple aircraft :-/ And auto resolve drives me nuts too, battles that i 100% win manually are sometimes losses, and it just seems odd when you put 3 planes against 1 enemy and autoresolve makes them all come out partially damaged when you know you will have 1 plane massively damaged and the other 2 unscratched if you fought the battle manually. It is also sometimes difficult to rapidly tell which box on the right corresponds to which aircraft, perhaps this could be made clearer with easier to see tags on the aircraft or 3 different colours but thats another issue.

    My idea is to have a slow mode, maybe even a few so you could have air battles go at 1/2 speed, 1/4 speed, 1/8 speed, whatever ratio works. This allows the battle to "flow" whilst giving you time to control multiple aircraft and avoids the god-damn pause spamming. Of couse still having a pause button would allow both types of play to exist, im not suggesting its complete removal just options to slow the combat speed down for those busy fights.

    P.S. everything else in this game rocks! bugs are being squished and the gameplay gets better and better each build. Cheers & thanks for listening.

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