Dead Dread
-
Posts
174 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Downloads
Posts posted by Dead Dread
-
-
if you have 2 or less people on a build then it will deduct the money but not start the build, it will do this every time you get enough money to start the build! It is a bug in the current stable version (v20), tho I believe a fix is being trialed in the experimental branch at the moment.
-
I always thought it was some galactic corporate thuggery... humans are being frozen for an intersteller fast food chain, similar to jacksons "bad taste" film ;-)
-
suggestion, unarmed civs once in close contact with a xenonaut (within 3 tiles?) make a beeline for the chopper. It should get them out of the way and most times towards a safe area.
-
Guys its ment to be a terriflying opponent that will destroy your squad with a single poor move... on the other hand we are handicapped compared to the OG as buzzard armour "jumps" rather than flys, so you cant hover above them safely and we dont have incidenary rounds to prevent them hatching from zombies...
-
Why don't you use mouse ?Who today still using touchpad to play video games even TBS (when was ever used).
I travel a lot, a mouse isn't practical on trains and planes when i want to kill a few hours.
-
my vote goes for post #57 with a darker theme.
-
Thanks!
-
Cheers!
-
Thanks! And I will be toning the brightness of the colours down a bitI can however post you instructions tomorrow when I'm back at my computer on how you can change them to your own liking. It's easy. -
They were the ones that came with floaters' date=' right? I didn't even remember them until you brought them up. I never thought "oh no! reapers are here, everyone, back in the ship!", which is a crime for a 2x2 unit.[/quote']
Yeah because they were so big they were easy to hit and kill, here's a link and pic for the uninitiated;
Reaper vs Chryssalid
-
no worries... sneaky little bastards arn't they :-)
-
Skitso: Firstly Thanks! I'm not a fan of white schemes and like the dark theme you've come up with.. tho i may darken the world maps a little more yet :-) However there are a few minor changes I'd like to make and a few questions. There doesnt seem to be any grid lines in the ground combat inventory. Is this intended? How can i put them back, some black ones would go well. Also what do i need to change if i want my green and red colour bars back for weight etc? Whilst I quite like the darker look of your mod and love the transparency/darker guns especially I'd still like some colour in mine ;P
Gauddlike: How can I get your black clipboards... Your screens with them are impressive!
-
Love the artwork... of course in the post top of this page it looks nothing like Uluru/Ayers Rock or is that meant to be a generic pic for all the varient base construction missions?(new to thread, skipped to end.)
-
+1 Other quirky things happen with this one too. Since it appears to block itself you sometimes get a lower chance to hit when performing an aimed shot vs a snap shot. ie spending more TUs aiming lowers your chance to hit.
-
If you dont want to pay the already 20% discounted price of $20 then goldhawkinteractive dont have to give it to you. If you really want it, mow your neighbours lawn for some pocket money so you can afford $20.
-
why would you go to so much effort when a few numbers here or there will be irrelevent in a few missions time? Your rookies are cannon fodder anyway as without armour they die to a single shot. In case you didnt realise their stats improve depending on What They Do during each mission. Have them sit in the rear of the chinook and you wont see any stat increase. Have them carry a load close to being overburdened, run around the battlefield and shoot a few aliens and they will get stronger, more TUs and better at aiming. So you can control how their stats improve by actively using them. If your planning to go through the game without losing anyone then expect a lot of save and loading because its just not meant to be played that way.
-
If you have a moment to spare you can read how I massively reduced my enemy move time. It's been rather hot down here at the moment, like 40+ degrees celsius. My living room has been a much cooler 34... no air con im afraid. Anyway I had a rather strange beeping noise from my comp on and off the last few days. Eventually found out it was the BIOS temperature warning letting me know that the CPU had gone over 90... opps. So I ran open hardware monitor and found that my cpu was at 63 when idling! and ANY load put it up over 70 degrees and triggering reduced cycles. In fact my 3.3GHz processor was runing at just 1.1GHz and still topping 90 degrees. So I got a new cooling system (Noctua NH-C12P SE14) and WOW what a difference! Alien turns much faster now and the cpu only reaches 46 in a 34 degree room when playing the game :-) In fact when idling its only a few degrees above room temp.
[EDIT] Oh yeah I added to a post in the bug forum about mini lock ups and glitches during enemy turn... um... that kinda... maybe... could have been a fault on my end
-
Yeah, OG Cryssalids could walk in FROM OUT OF SIGHT RANGE and STILL HIT YOU resulting in instadeath... ON THE EASIEST DIFFICULTY! Thats why you had to do the whole move forward and then retreat a bunch of squares to make sure you were far enough away to avoid contact. Was annoying as hell. Personally I think if you mow down the zombie stage then you should have neutralised the Cryssalid for a turn.. ie it takes all of its TUs to transform from Zombie to Cryssalid, otherwise like in the original game your going to have unwanted reaction fire kill zombies and expose a full TU loaded Cryssalid in your face. {EDIT] Good to hear this is the case Chris![/EDIT]
And why the hell are they called Reapers in xenonauts!?!? Reapers were in the OG and were a completely different enemy, I know it's getting rather late to change things but this one irks me.
-
appear to have dble posted sorry
-
1 thing you might also want to try as it results in an identical "alien base mission won't end"/"cant capture alien base" senario. There is a secret corridor between the second last room and the room above via a ventilation duct. sometimes an alien will spawn in there, since you cant see them it appears as if you have cleared the base when in fact there is 1 alien left. you need to manually target the vent and shoot it out, you can then kill the alien inside and finish the mission.
I'm not sure if such secret corridors are in other alien bases as ive only ever had the some base come up.
-
Because I am utterly evil I will give you the solution in 2 words...
Homing Missiles
Bwwaaaahahahahaaa!
-
1.2-2mins... your processor is a lot faster than mine!
-
I always thought it tried to draw as straight a line as possible, hence all the unneeded turns but your bottom pic seems to refute that. And yes I manually path my soldiers with as few turns as possible, nothing worse than making it to cover and being 1 or 2 TUs short of kneeling/firing cause you let the default pathing decide where to run. Another thing it often does is attack the last square on the route on an angle when more often than not you want your men facing along the squares not facing diagonally across them.
-
just wait til you face Wraiths, they will teleport into the smoke right next to your guy and blast them or teleport straight through it, around it and have you completely flanked. But early on, yeah it can be exploited pretty easily.
I nominate a333 and Ol' Stinky for the Meritorious Service Medal!
in Xenonauts General Discussion
Posted
+1 & an honourable mention to all the Modders that have been busy releasing things even tho they know they will get broken with every new update, talk about dedication, it bodes very well for the future longevity of the game!