Dead Dread
-
Posts
174 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Downloads
Posts posted by Dead Dread
-
-
Dont worry, we all had the same problem 1st time in. You fire those 2 rockets and the damn thing dodges them The one thing that will save your ass is Spamming The Spacebar! You have to just pause a lot, issue commands, repeat. Stagger missile launches and dont forget Q & E will allow fighters to dodge left or right which is generally better than clicking the dodge button and dodging in a random direction.
-
I think the number of turns required before base exposure has also been increased lately. Maybe you just wernt there long enough?
-
I want a tpyo T-Shirt!!!
-
Not a good strategy for getting people to buy your game.
Maybe, and your probably right. I just long for the days when the expectation was frequent failure and when you finally figured out how to beat a game it created real pride in the accomplishment. Stop interfering with my rose coloured glasses dammit! ;-)
-
79 pages of flame puns and no flamethrower in the game, its a flaming tragedy.
-
remember you can choose which side your fighter evades to with Q & E. this makes a massive difference in manual air combat.
-
Or you could just play, get your butt kicked and then change tactics second time around. The game shouldnt hold your hand for you, some players will work it out, some will look it up online & some will just fail and quit, C'est la vie.
-
cheers, updating now :-)
-
Awesome, This and real portraits are the first 2 mods i install every time i reinstall the game :-)
-
We've put Skitso's black door cursor in the game - Congrats Skitso
-
I'm working on it!
<3 cant wait.
-
-
Bit late now given its almost final release but you might find this handy for any other steam beta your in.
Xenonauts>Properties>updates>Do Not Automatically Update This Game
When an update occurs a little "update required" message appears next to the game, but you can play it fine without updating. This most likely wont work for any multiplayer server type games tho.
-
yep, started using it the first time I loaded up the game and stopped using it that same time due to all the clicking, much easier to glance at the values and do it manually atm.
-
yep, I'm also following Satellite Reign development. Too early to tell how its gonna end up but Im hopeful given its devs.
-
BUGFIXES: <3
BALANCE CHANGES: GEOSCAPE
- UFO detected dialog is now shown again when a ufo re-enters radar range <3
- Heavy Fighter changes (from Max) have been implemented; Heavy Fighters are now slow to turn but very powerful when fought head-on. Corsairs eat them for lunch, if controlled manually. <3
BALANCE CHANGES: GROUND COMBAT
- Removed the invisible blocking walls outside the Light Scout <3
- Alien weapons are reworked; alien races now have access to different weapons and the progression is more sensible. Expect a few less deaths early game and relatively more late game (Jackal has recieved quite a significant relative early-game boost as a result of the changes) <3 Jackal was useless on vet before, great change.
- Reapers no longer spawn from zombies with full TU, plus the spawn animation is much prettier now. <3
So much to love in this build :-)
-
Are you talking about my screenshot?.... That's for sure not working as intended or designed.
Yes, I realise it is the left most soldier firing, as Chris says...
That doesn't mean the LOS system is inherently broken, even though lots of people think it is. It may well just be a simple display error. We'll update that and see if more updates are required once that is in.So hopefully the new update will make it more obvious why the shot is missing and remove any ambiguity. [fingers crossed]
-
That screenshot shows the LOF working as intended, but yeah I understand why it is confusing. You cannot hit that drone from the centre of your tile to the centre of its. if you rule a line you will see you hit the wall between the door and window. The best chance of hitting is from the corner of your tile to the center of the drones (you always aim to the center of the targeted tile) as you will shoot it through the window. Unfortunately that shot gets blocked by the tiny bit of wall in the corner of your square. I believe the system is working as intended, its just difficult to predict if you will be able to hit or not from a particular tile without placing a ruler on your screen on each of the corners
-
+1 for the OP!
-
I felt a great disturbance in the Xenoverse, as if a million Josh Eales cried out in terror and were suddenly silenced.
-
well once one of my men got turned into a pile of goo, just pink guts and mess everywhere. When i ended the mission he survived... man i'd like to know who the doc was that patched him up from the remains splattered all over the footpath, guy was a freakin genius.
-
When they tried to have the game remember your ammo amounts and the like very wierd things started happening. This was the workaround & I think they said fixing it was going to be very difficult, since its only minor its been left this way. Just imagine your dropship has a small resupply locker in it ;P
-
Thanks for the explanation Chris, i get it now
-
been keeping my eye on it for a while now but not paying that price for early access, especially when they have said the release price will be lower.
[V1.03] Sneaky Reaper Spawning from Gibbed Electroshock Zombie.
in Xenonauts Bug Reports / Troubleshooting
Posted
So alien turn and a reaper Ive shot but not killed hits a civ turning them into a zombie, I use purple knockout gas which gets the predamaged reaper but not the zombie. A second soldier hits the zombie with an electro shock grenade and it gibs. Nothing is left. Im a bit hesitent so i end turn with everyone left on reaction fire duties. But nothing untoward occurs on the alien turn so I go about pushing forward again. Then I hear "That Sound", you know the one, the OMFG a reaper just exploded out of someones chest lookout sound! and just next to the hidden turn graphic there is a pop of blood and a reaper appears... exactly where I electroshocked the zombie. Appears as if an electroshock incapacitates the zombie but the reaper spawn countdown continues as normal. The reaper should probably instantly appear.