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ThatSwoleGuy

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Posts posted by ThatSwoleGuy

  1. 1. You have only entered the beginnings of alien weapon research, those alien weapons you found in the field will prove fairly useless to your human troops, as you continue to make breakthroughs in research you will be able to engineer different types of weaponry more suited for your men.

    2. This surprised me at first as well, now and again a hit will get through on your shield man (make sure to face the enemy!) and it is because of this that you should equip him with some armor as soon as you can to keep him alive longer.

    3. You're muffing something up here and if you're not understanding the manual fights well you should auto resolve, usually 2 condors can take down the heavier scout without losing hp in auto resolve.

    4. Verifying your game cache should work here, I had the same thing happen my self. If you have any map packs installed be sure you don't have any weird duplicates.

    5. This can vary greatly depending on the enemy you are facing and the weapons you are using, in general you want to outnumber aliens whenever possible in firefights and be sure you're giving your men good chances to hit and not trying to long range snipe with shotties.

    Hope I helped!

  2. Well I think it's crap that you can only send 3 planes to an engagement, I have no problem hit and running all the way home but it would be cool if they buffed the alien strength a TAD more and then allowed you to take maybe 8 planes. Micromanaging is doable with the pause as well.

  3. I would assume their hair is short enough to not be seen beyond their helmet, military cut and all.

    I really wouldn't mind at all if they don't create the sprites for the reasons you and the others have stated but I think it would be a shame if the code for it wasn't created at all and modders couldn't do it.

  4. The last thing you said about an air difficulty toggle wouldn't be half bad and I can't imagine it would take long to do.

    So far I've made it to the stage where you start seeing fighters on a few different occasions (surrendering so that I could use different strategy) and I've taken only 1 down in all honesty. I will for sure report back in a bit when my save gathers some age (at work now).

    I have been playing on Ironman-2nd hardest difficulty as well and I've only had one plane loss to combat thus far.

  5. Perhaps the difficulty is a bit much for you then?

    I'm not attempting to get a rise out of you if that's what it seems but I find the air combat to be pretty well designed.

    If you're running 3 condors and not using hit and run tactics then you can expect to not do so well. The tech progression has served me quite well as I've played, seems to me just as you feel the aliens are starting to melt you, you get something that allows you to slowly push on for tactical victories.

    Edit:

    To respond to your edit I'm not sure the air combat is supposed to be as fun as ground combat, it seems to be more of a simulator, if they wanted to somehow change it to real-time or update the tactical features I'd be fine with that but as of now it's definitely balanced imo.

    Sometimes you just shouldn't engage.

  6. the trick for balancing will be to find a player who doesn't savescum all the air combat missions to see how the effect of losing all those missions would have on the overall game.

    Pretty much this, I play on ironman my self and while I've lost aircraft I've won air engagements as well, now to be honest I've only had several playthroughs of the early game so far and overall I've not had the game long.

    My intent is to make sure no one causes knee-jerk nerfs to things that are balanced as intended.

    All this to say again, I think it's the intent that the alien aircraft dominate your own.

  7. I'm not sure if you were expecting to be able to immediately take their fighters down but that would be silly, the aliens are intended to possess technology far more advanced than what the humans have on Earth.

    It would be purely silly if you could walk right in and research a few things and blow aliens out of the sky.

    The design hit it's mark as well by the way, the intention I think goes along with what I said above; you're supposed to lose a lot.

  8. Those websites are next to never legit, I wouldn't recommend using it, if I recall correctly I've had a virus from them as well that caused certain keywords to become links to ads, quite obnoxious.

  9. I don't wish for scantily clad soldiers I would just like for my combat sprites to represent the soldier, I think it's very feasible, the skin color is something that bugs me as well, wouldn't doing skin color be as simple as a recolor ? Aside from that I think it would be cool if someone modded in a female sprite for the basic xenonaut without any special armor, as I said before it's not about fap material, it's more about the break in my immersion when I notice the combat sprite is not the character.

    The point that you can't see a woman's figure under armor anyway stands quite well but I still think it would add great flavor if someone made a basic female xeno sprite as well as recolors for xenos of various races, if I knew how to mess with sprites I might try it my self.

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