Probably, instant losing of aircrafts was a hardcore feature, but it gave the game a certain charm. It was challenging, addictive, it made player to think and emerge in game. Now it's very, very casual. I would suggest a more moderate solution for nervous players:
1. Battle simulation mode. Player will able run fake battles to discover optimal tactics for 5000$ each, for example.
2. Easier retreat for player fighters. Don't forget about 3-rd dimension - height! Instead of turning to 180 deg back, fighter can just fall down, where UFO's can't reach it for some reason.
3. Fighters can be just cheaper in production. Pilots would able to catapult out of destroyed plane, and it will start rescue mission, where surrounded crew must defend against alien troops
I want to repeat: do not break the balance of the 18th version. Casual players will not accept old-school Xenonauts in any case. So make the game at least for true fans.