farcelet
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Posts posted by farcelet
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Yeah I wondered about this too. Though I don't know how I'd feel about a screen filled with FO's.
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Although I don't know about putting military officers in charge of research I can certainly get behind assigning a leader on a mission and seeing it all go to hell with panic when he dies! This would add a very interesting layer of complexity to the game, the ranks being as they are seem rather meaningless - though I understand they do affect morale both ways already.
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Vehicles are there to save the day and the lives of your troops. Not to play experience games with. You can regard them as robotic units. XP farming has to be discouraged. Either use them to save lives or not use them and suffer your casualties. Your choice. I vote for them not to gain experience.
Exactly how does experience-less vehicles discourage XP farming? If anything, it only encourages me to forego them entirely and get a pair of xenonauts instead who WILL (the sun God willing) grow to become excellent troops. Their not gaining experience isn't a fair trade-off, it's encouragement not to use them altogether.
Besides,
$280,000 – Vehicle Combat Experience – soldiers level up with experience, vehicles do not. This would allow vehicles to increase their stats (not armour / health) by a maximum of 15% with combat experience.It was a stretch goal - surely they wouldn't propose a stretch goal that went against their design vision?
Seeing my troops grow over time and missions is something I enjoy tremendously, with it comes the pain of losing them and the joy of watching them overcome desperate situations. Beyond the amount of work required (could it really be that much?) I do not see how this would negatively affect the experience - only give those who wish it joy in growth and pain in loss.
Again, any idea whether this might be moddable?
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This is pretty much the reason I'm passing on ground vehicles right now - the fact that they don't progress at all makes every one of their kills a robbery committed upon my infantry. Though I understand this probably won't be happening, is there any chance of vehicle skill progression being moddable?
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Experimental builds are only available on Steam as that's the easiest place for the devs to push updates through.
I'm sure it would be just as easy to push an update onto my gmail inbox at the expense of everyone else, but FAIR ENOUGH!
Yup. the finished version looks like it will have several places to download from, but from a developer point of view it's easy, and from my point of view, it's easy (especially in comparison to Desura!).Ah right. I think I read they wouldn't be using Good Old Games over some pricing issue, is that right? Anyway, thanks!
Dont be so mean towards Steam. It can be quite useful.Recreational use of handcuffs can be quite useful too, providing whoever's bound enjoys being robbed of their FREEDOM!
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Hello!
Would someone kindly tell me whether I'm stupid? It appears the only way for me to access the experimental build is to welcome the grey bloated devil into my home - surely there's another place to download this content, right?
V19 Experimental Build 3 available!
in Xenonauts-2 Releases & Patch Notes
Posted
Hooray! I hope this isn't some sort of a taboo question right here, but what is the usual interval between stable releases?