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Trance

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Posts posted by Trance

  1. I played both the original X-Com and FiraXCOM and honestly, i like both base views, but i strongly in for multiple bases/dropships even though i used secondary bases just to store interceptors/base defences/radar mainly and up to 2 dropships mostly, like someone said already in this thread, i prefer having a more mundane and "realistic" approach to this game than cartoonish soldiers playing heroes. 

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  2. First of all congratulation on the beta launch GHI, i'm happy for you guys.

    So i tried one battle today and everything went pretty smoothly except for something one of my dudes got shot for 35 damage of 37 health by a plasma rifle, after that, i attempted to heal said soldier and i discovered that i couldn't neither heal him nor select the soldier entirely, he literally disappeared from the UI, the soldier model was still in the scenario, also bleeding wounds might not inflict DOT damage, but i'm not so sure about that, given that once a soldiers gets shot and leaves a small puddle of blood, i can't say if it's a simple sign that the soldier got damage or is indeed a bleeding wound.

    Still, i'm quite happy with how the game plays and looks i feel like it's going to the right direction.

  3. Love the mod - its great. I was wondering if the xenopedia entries for most of the light interceptors (and all planes really) is up to date in 1.40? I noticed some strange things with their values (according to xenopedia) and the manufacturing cost.

    Example: Light interceptors research

    Tiger fighter has 1900speed, 45 turn rate, 1 cannon, 2 normal. MFG time and cost is very low (25k i think with 40 or so man days?)

    mitsubishi f1 fighter is almost identical. 2k speed, 45 turn rate, 1 cannon, 2 normal and HUGE mfg cost and time (300k, 120 man days).

    Also some of the other interceptors also seem really really expensive, 300-400k with huge mfg times. They arent even nearly consistent at the same tech level. All USA fighters are vastly superior and loads cheaper and quicker to manufacture.

    I'd think each of the planes has some advantage to build, weather it be cheap, fast, good turn rate, radar, etc. Right now you get planes (even just from light interceptor unlock) that are absolutely worthless to build, as there's a superior option for cheaper and quicker already.

    Of course this is just looking at the xenopedia entries. If the stats are different than that and balanced, great job!

    Don't mean this as a criticism. Just trying to help with something that may have been overlooked :). Loving the mod though, tons of fun!

    i agree on the fact that these guys are quite expensive, especially the russians, i enjoyed testing some of them and i still use mainly the american fighters, F14 for the 4x heavy hardpoints and the F15 for the cannon+heavy combo, but like said before, the Apollo and Cheburashka are silly cheapand built in no time and they usually can deal with everything, as long as i keep them well armed, the Apollo can take only 2 light laser shots or a missile to be taken down but the 2 cannons hardpoint AND a missile is just too great against fighters, the Cheburashka is slightly better armored but in terms of firepower is almost on par with the F15 as it have the same hardpoint + a cannon.

  4. #2 Alien assault plasma (and alien battle rifles) are meant to be end-game type of weapons versus your elite troops in heavy armor. So of course they are going to hurt and be suppressive.

    Sebillians inside scouts have them most of the time.

    #3 is not a bug, not sure why you mentioned it?

    So aliens that can shoot through the ceiling is a feature ?

    #4 sounds like a vanilla bug, what guns are you specifically talking about? If its the multi-ammo weapons, its a known and unfixable bug.

    I initially discovered it on the M84 ATR, but im quite sure it happened on the M79 aswell.

  5. Mod is great but i have few things that bugs me :

    1) like said before, aliens accuracy maybe is too high

    2) alien assault plasma is silly broken, there's no dispersion from the pellets but instead it works as like a single blob of pellets that literally destroy my xenonauts with impeccable accuracy and most of the time guaranteed suppression

    3) i grounded a landing ship and i board it, in the middle room of the first floor of the ship, i got shot from the upper level by 4-5 sebillians, no fun, i checked every corner of the first floor and there was nobody.

    4) when your weapons runs out of ammunition and you got nothing left, by removing this weapon and putting it on the bag, it refills its clips for free.

    5) i hate androns.

  6. Mines are generally a defensive area denial weapon while Xenonauts troops are normally on the offensive.

    The only situation in the game where mines may be justified would be for defending your own base and even then only for the perimeter which is not shown in the game anyway.

    When assaulting an enemy position the use of land mines doesn't seem warranted.

    This, i would rather use grenades or rockets than mines

  7. My main base got sieged by a Caesan Carrier in details this what happened in my all 3 playthrough:

    -1st try-

    1)1st wave of Aliens started to teleporting left and right, started shooting things in my facilities

    2)In my first tun i moved out my boys in order to scout, no sign of aliens

    3)2nd Alien turn, i saw some Teleporting Alien getting close, some of my men got engaged

    4)Realizing i scattered my men too much, i order the retreat in the HQRoom, i kill a Leader on my way back

    5)Alien troops storm my Workshop where 2 of my men are defending it, 1 got killed by some random shots that went through the eastern wall the other just got some injuries

    6)"Wall shots again ? , damn son imma reload"

    -2nd try-

    i Scatter all my men just outside the HQRoom leaning all the corners

    1)1st Alien turn they do the same thing, teleport here and there, shoot things

    2)my 1st turn i just order my men to sit and wait in their corners

    3)2nd Alien turn its when i got stuck in the Hidden Movement screen

    4) Well, S***

    -3rd try-

    Same setup, same doing, same thing, got stuck in the 3rd turn

    What happened so far:

    1)Aliens eagerly teleporting left and right

    2)Shoot down my furnitures and facilities

    3)Shooting through walls (Ain't kidding, it happened in the Workshop from the room at the extreme east from it)

    4)Hidden Movement screen freeze

    savefile:

    https://mega.co.nz/#!5QpnzL7a

  8. Hello again, i wish to discuss this topic (again i think) with the rest of the community regarding the upkeep costs in general:

    To get you a general idea on what are my manteinance cost:

    11ca48w.jpg

    This, roughly x3 since i usually build 3 bases, its a lot but fortunately i still gain some good money from the airstrikes that keep me floating, but still the funding money is not enough and is 95% irrelevant and ill explain why and what happens in details :

    2uhwb3l.jpg

    This is my previous month payday and as you can see, they money i got will be used to pay the maintenance costs, now ... considering that still i dont quite understand why certain country no matter how many UFO i shootdown they are still indifferent (Middle East for example, i got my main base there), or worse they got into a Bad status, hell, i eradicated a Alien base in North Africa and not even a thanks, so umh, someone else that got this feeling ? like being in the edge and unsure on where to spend the dosh ?

  9. I dont know if this has been discussed ... but, i'd point out something funny that has popped in my game just a couple mins ago:

    ztjak5.jpg

    Just to clarify, these guys are all battleships, aren't they .... a bit too much ................. ? considering the upkeep costs of those damn aircrafts i got, the funding i receive (wich is WAAAY too unbalanced getting something 60 dollars each month and spend 3 millions on manteinance cost) i barely have the aircrafts i need to shoot down a couple of these x base, anyone else noticed this ?

  10. The situation is kinda messy and ill explain why :

    First of all, the number of UFO spawning in the map is massive, i get at least 2-3 ships x base, so thats roughly 10 ships x day, but i could only attend to assault 2 or 3 at maximum and considering from 10 ships 7 are large/massive and only 1 is a scout, i really have difficulties sending a proper strike team that could raze a Carrier or a Battleship (those are the ships i usually spawn, i haven't seen a Landing ship for example in a long time), here's the tough part ... as i'm playing e20v4 there's the bug that Aliens can shoot through walls and ceilings , so the chances to have my team survive an assult are very thin, i have to rely on the RNG Gods all the time and hope they can't shoot down my squad, and thats VERY unlikely, as i love and enjoy playing this game, the frustration that comes from the frequent freezes and this bug drains my will to do crash site mission, thats why i'm literally abusing the Airstrike option.

  11. Hi everyone,

    after quite a long break i decided to come back into playing this game and checkout the updates and changes, i will not spend much time to talking about this but i'm quite happy to see the devs are putting a lot of effort into this game, but now, back on topic:

    Despite a few bugs and a lot of curses, i managed to get through a lot and i'm now sitting at March with a reasonable ammount of veterans (or should i say commanders?), a mix of Condors and Foxtrot, a single Corsair and a Marauder, in my main base i have 30 scientists and 30 engineers ... now heres the thing that doesnt break my game or anything but its crippling my expansion by a lot, my upkeep cost of everything in my main hub reaches 1.000.000 scheckels alone, with the other bases i have half of that ammount is added to the overall upkeep cost, which is 1.500.000 scheckels roughly, the majority of it is taken by scientists, engineers and soldiers.

    Now, i do not remember how much the costs were in the original XCOM so i really can't do a comparison, fortunately i can still maintain myself by just razing every ship grounded by interceptors (thanks devs, this was one hell of a feature), but money i get from the countries is minimum, i have a few questions :

    1) I understand if i improve my relation with a country, this one give me a raise, but no matter how many ship i put down, no matter how many Cities i liberate, no matter how many bases i clear this country still doesnt care and in the end of the month the relationship deteriorates overtime (recently in my playthrough i cleared a huge base in Brazil and in the end of the same month, South america gave me the middle finger, god damn you guys) ... so, what i am doing wrong ?

    2) Maybe airstriking is not the best course of action ? should i send the Xenonauts more than just Nuking the crashsite ?

    3) Should i use less Engi and Scientists ? but considering the ammount of research i still have to complete, i feel like Scientists are always needed in large quantity, while engi maybe not, but with less engineers, especially in the early game, you will need them ... a lot.

    Thats it for now, i will attach some screenshots in the next post.

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