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Tsabotavoc

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Posts posted by Tsabotavoc

  1. GEOSCAPE

    - Buttons on the Geoscape sometimes unclickable

    - Fonts glitch one into another which means parts of the text is hard to read

    AIR COMBAT

    - Air Combat has a tendency to crash when you give the same fighter several weapon orders within a few seconds

    - UFOs can damage your fighters when they have already retreatet

    - Sometimes the Retreat Mode sends an fighter to the opposit side of the map. You have to cancel the order and give it again that it works properly

    TACTICAL COMBAT

    - Damage which occurs on the landscape is not saved properly which leads to graphical bugs, undestroyable and invisible doors. Additionally your soldiers can stuck in landscape which leads to an unmoveable soldier.

    - When you load a game the rocket in the rocket launcher is always an frag rocket. Even when it should be one with stun gas.

    - Aliens in base missions tend to bug. When they defend their base they shoot continously even when they can hit nothing. Sometimes you simply need to wait until they have shoot themself.

    - When aliens attack a base some of them can remain unhittable in their tunnel. You can only wound them with explosives.

    - Aliens have tendency to move directly in shoot range and remain there without doing something which means that they get shoot next round.

    In general I like the hard work you do but maybe it would be better to concentrate on bug fixing for the next few weeks instead on fancy new graphics (which are enjoyable to!)

    So far,

    Tsabo

  2. Wee I do remember that in one of the x-com type of games there was a tech down the line, that would allow you to build some dish in the base that would in turn gather and decode/unscramble the message that allowed you to have more information about incomming alien crafts like the exact type and the crew. Not sure if that made radars obsolete or not.

    It made them obsolete.

  3. Perhaps new missiles should require a one-time manufacturing job, "Alenium Missile Fabrication" as a way to make a cost for new missiles. This manufacture would be a machine that converts older missiles into new ones, or something. I dunno, make something up.

    I think Air Warfare is already expensive enough :)

    All in all I enjoy the Airfights - but sometimes its way to hard to get groundfights.

  4. I see a large problem with the new aircombat. As a Fighter UFO can simply down each of my interceptors with one shot it forces you to use your rockets to down it. As soon as you have researched Alenium Weapons it is nearly impossible to simply down one UFO without complete destruction.

    Due to the new airfight system it is way too risky to outrun the enemy intercepters.

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