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Jorboc

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Posts posted by Jorboc

  1. I do believe that a certain disassociation with violence, due to (over)exposure, can lead to a little black humour here & there.

    Case in point, try looking up: "war quotes & humour."

    ...People have said some pretty funny things after landing an artillery barrage on an enemy line, and then watching them run around on fire...

  2. OP took an interesting approach; psionic augmentation that works like a drug/narcotic. Berserk your own soldiers so that they are impervious to panic and gain a TU bonus (maybe ACC penalty) to go charging off. If they live, they can have some time off in the med-bay.

    Buffing/penalizing existing stats might be easier than introducing/coding new ones. There could be your HUMAN inherent PSI ability right there. Maybe our brains can't do anything more than that. (at this point. We can save lobotomy PSI augmentation for Xeno2!)

  3. I think there should be a chance for mixed crews, maybe something like 15%. While mixed crews would be interesting, you lose out on flavor if you knew you would always be fighting everything all the time. It gives the aliens more character if they fight among their own kind although the occasional mixed crew wouldn't be so bad.

    I would love to see a couple of races trying some sort of "co-op" mission, and just have it fall apart in the worst way, to the point that all you hear on the alien move screen is plasma-fire and dying. Then you get to the ship and there's one or two survivors bleeding out.

    If I had even but one of those in an entire play-through, it would still make my week.

  4. Sounds like a very slight variety to the types of UFO's that spawn around that time would fix the problem, but at the same time I like the fact that it won't necessarily happen "when it ought to," and you're stuck improvising in a way that does add variety to each play-through... Then again, that brings back some bad, bad memories of emptying harpoon-gun clips into lobster-men. *shudder*

    Of course, I'm always open to what Trashman mentioned regarding upgrades and such. (Mk.II etc.)

  5. Ha, I remember catching some of that show on late-night TV maybe 10 years ago, and the whole time I was yelling "They ripped off XCOM" at the television." Took me a couple of hours to rethink my position; it was one of those moments...

  6. Well, arguably a remake would definitely be a reboot of the same game ('12 X-COM) because "Remake implies that the original IP is being used as a basis, but being "REMADE" contemporarily.

    Pop-Culture Example: "Batman Begins" is a remake/redo/reboot/etc. of the Batman Origin story.

    "Flying Mammal Aeronautical Assault-Man" Would be a... re-imagining. (I'd watch that)

    Re-imagining is exactly what Xeno is, since Goldhawk does not own the Intellectual property of X-Com(bloody unfortunate if you ask me), and thus therefore re-imagine a similar game in their own image(imagining).

    That's my English. Hope it helps.

  7. Has the FTL team implemented that non-campaign freespace version yet? I know a lot of people were waiting for that, and they mentioned something at some point, but I haven't checked back since I bought it last year. I'm going to go check that now...

  8. Yes, lets have RTS kill TBS again shall we =P no but to be serious, I'd love to se more Turn based games. They might be making a comeback but its still a minority of games. And ofcourse, far from all of them keep the same high standard as Xenonauts is showing.

    Oh by no means! But a turn based game can have RTS elements in it. XCOM geoscape (As well as xeno) was/is technically rts, wasn't it? I think I might like to see a turn-based game (kinda like Master of Orion for example) with RTS battle sequences, even just a ground invasion minigame like "GALACTIC REUNION" used to do. Hell you could make it the sequel to xeno: *"Xenonauts: 100 years later (suck it TFTD)" and you're golden-... hawk.

    *Full suggested retail title:

    "Xenonauts: 100 years later (suck it TFTD)"

    EDIT: Honourable mention to the Warlords/Warlords Battlecry series, which does both RTS & turn-based games in their universe, and frankly kicks Warcraft III to the curb, in terms of Diablo-enviable hero development.

  9. I somehow racked up 196 hours of Galactic Civilizations II (which I bought on sale awhile back & forgot about) in an embarrassingly short amount of time. This game is the mother****ing spiritual successor to Master of Orion & its daddy too. There are just so many play-styles, and half of that play-time is probably spent on the god-damned custom ship creation screen. In my latest game, I thought it would be fun to build the disc-ships from Independance day, with full X-wing escort of course, and then just sell crappier ships(sg-1 Death-gliders fyi) to civs I want to soften up by fighting each other, before I steamroll them.

    Yeah, one of these days I'll try to throw together some X-com craft, and set up an alien civ to use UFOs (yes, you can play xcom on this game) ... I'll take some screenshots.

  10. I would suggest a compromise between fixed values and progression.

    I've never seen a soldier with less than 50 strength so use that as the base point in the progression...

    ... I rarely see any meaningful difference between the soldiers for hire...

    Some of that might just be the hiring requirements to qualify for the Xeno-program. The recruiters probably have a (very large) pool to choose from, and these might just be the candidates they feel are best qualified:

    "Physically fit, adaptable soldiers who have a well-rounded skill-set and have shown aptitude to adapt to new roles in a squadron."

    ...For example.

  11. Shellshock?

    Another mechanic idea: If they get suppressed too often, however, you could add a Shell-shock injury type, where their Bravery is halved for a duration of up to 30 days depending on how often they've been shot at. this condition could also be applied if more than 50% of the team get wiped etc. I dunno if that's too realistic but it would be a nice optional for those of us who like punishing game play. I'd tick that box.

    You could even take that to the next terrifying level, and make all stats more fluid, rising and falling depending on what the soldier does:

    Jimmy sits around the base all day eating doritos? Loses some stamina.

    Start sending him out every mission? He gets stressed out and stalks around your base with an assault rifle making all the 'bad things' go away. You lose some soldiers, and a few scientists....

    I don't think I'd tick that particular box...

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