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Posts posted by h4r4
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Thank you for the quick reply , 2-3 weeks i used that mail icon next to the facebook and other icons aparently i should of used the 'contact creator' like i did before in other kickstarters dont worrie that was my fault and aparently the email wasnt delivered very odd, and indeed i used 'contact creator' last night it seems that worked.
At any rate thank you for confirming ,now i can rest easy thanks again.
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IS there anything being done about the screen shake? ( soldier shooting any weapon, using grenades etc )
https://ksr-ugc.imgix.net/assets/021/117/560/429222c996de09512919cac7050e4fc5_original.gif?w=680&fit=max&v=1525436445&auto=format&gif-q=50&q=92&s=c6ad0f2599a46b41b842f10a2442b4d5
There needs to be an option to turn those effects off it makes me sick.
Some suffer from fov issues in games solved by having fov options
Some suffer from movement issues in games solved by having ui elements that adress that
Some suffer from small text issues in games solved by having scalable text
WHAT is being done about the damned screen/camera shake in xenonauts 2? why are there even such effects to begin with, xenonauts 1 was not plagued by this
I really dont want to back a game that i cant play or is going to make me feel ill from playing it, iv contacted the devs 2 weeks ago and 2 days ago via ks got no response so far, very unprofessional and dissapointing, i would really like to know before the end of KS campaign.
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i can confirm that it still crashes just had an terror mission in stockholm, no explosives used it was against an ALL andron cruiser no smoke nades and stuff ...walls shot/destroyed 3 civilians were killed, lots of interior ( house/store ) chairs tables household items destroyed none of em caused smoke also outside benches/park fences destroyed = crashed upon exiting the mission somefing else must be causing the crashes.
> no mods used.
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Crashes after first mission wherever/whatever that may be located on the globe doesnt matter and also it doesnt matter if the mission is failed/completed/aborted.
steam v19 ex build fresh install <<<ctd after first mission w/e that may be
steam v18 stable opted in beta ( steam ) upgraded to v19 ( no mod/s ) <<<ctd after first mission w/e that may be
steam v18 stable opted in beta ( steam ) upgraded to v19 AND activated the adv start mod <<<ctd after first mission w/e that may be
v19 no mods and copied to another location ( even tried to launch outside steam wich you can do with v18 anyway but still ) still ctd
...at any rate it v19 experimental crashes no matter what i do...v18 is surprisingly stable i had no crash whatsoever since im playign it so far for 7 days and/with multiple playthroughs ( well at lest until i gave up since there is no actual proper 'final mission') ...etc etc...well yeah thats that lol.
at first i thought the community map pack was at fault but i had done 3 installs clean with no mods thus it cant be well anyway....
More options
in Xenonauts-2 General Discussion
Posted · Edited by h4r4
Finnaly i had time to play the closed beta ,runs fine no crashes on my end yet
I think the options below can be implemented without much work if any, other than that im excited to see what future updates bring .