SleepMachine
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Posts posted by SleepMachine
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I'm fine with global range or as it is now, but what would be nice is knowing if you could make it to the destination or not. My base is stationed in Europe and I had a terror mission in California I think and my Chinook ran out of gas just short of the destination.. I wouldn't have tried it if I knew I couldn't make it!
Look in the ETA column in the intercept window. If it doesn't specify an ETA, then you cannot reach it.
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I'm not sure, but I tend to save at least one in case you can research them later on.
PS. Say hello to Mr.Madiq for me. Big fan DS.
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I found one last night and they slaughtered my guys... It was insane in there!
Couldn't agree more with this. I got my ass handed to me. Although a few deaths was before i realized that the aliens were shooting at the walls, even though they couldn't see me, which made me make some bad choices. Also, i hadn't discovered how to use flares (because i avoid night missions like the plague). I suppose i can use those in bases too?
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I've had similar problems a few times. See screenshot.
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This pillar is also bugged.
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I encountered this. I worked around it by removing all personnel/tanks from the ship, and then added them back in, in the order i wanted. (Tank first,in the front).
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I can also confirm that you can shoot through that exact pillar. I have found one more pillar also with this problem. Don't have screenshots, sorry. I lost my best heavy ;_;
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I am now experiencing neverending hidden movement on a Ironman save, on a terror mission. There's no older save to load. =/
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Same thing happened to me on several occasions. Same map, same spot. Steam version.
V20 Experimental Build 7 Available!
in Xenonauts-2 Releases & Patch Notes
Posted
Something similar to this sounds pretty good to me. I like it!
You can mount light missiles on the heavy mounts. Or do you mean 2 light missiles for each heavy mount? Yes, maybe you do...