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Zimdictive

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Posts posted by Zimdictive

  1. If the Xenonauts have materials that can make a plane salvageable after spiralling half-wingless into rocky ground at 600kmph, with a quantity of munitions and fuel that would certainly explode on impact, then they really ought to be fitting in on the soldiers, too. Or do the UFOs use firecrackers as their air-to-air weapons of choice? Not to mention, the platoon of people necessary to pick up the bits of a plane - from anywhere in the world - or, feasibly, as I understand it, the bottom of the ocean, and to ship it back to base - and it's all free? Please tell me this immersion-crippling feature can be disabled?

    EDIT: And don't tell me they performed an "emergency landing". Please. These are fighter jets, not commercial airliners. Without their engines, they fall pretty much straight down.

  2. Also' date=' a check whether they cause friendly fire. A lot of times in 18.4 I've heard the death rattle of an alien in Hidden Movement when there's no more friendly A.I.s around, and it's because a stupid lizard shot his buddy in the back trying to snipe one of my men. This applies to friendly A.I.s as well as X-nauts' reaction fire. But to be honest, I'd rather they fix the blind aliens bug and have friendly fire/wall blasting problems, than have to sit on 18.5 for a longer period of time while they fix [i']every[/i] issue with the A.I..

    Friendly fire amongst the aliens would be considerably less of an issue if they left their UFO instead of trying to shoot through it. Then they wouldn't be crowded together. I don't see a problem in the chance of friendly fire as is amongst Xenonauts - I think it's acceptable when a unit lets off a round on a reflex (read: low investment of TUs) and hits a buddy standing roughly in the line of fire.

  3. Yes, we've confirmed this now. There was a bug in there where the aliens couldn't see the Xenonauts.

    What about the AI thinking they can shoot through invincible objects? I've watched a cop standing in the open dutifully shooting at aliens while facing down incoming fire from aliens doing the same. Only thing was, there was a closed UFO door between them. The battle persisted until I managed to get between them and get the door open.

  4. Zimdictive, would you not, as a player, find it super annoying that every single UFO you get to is a wrecked shell with very little left recover? If you want to experience that first-hand, let's ask Chris to crank the chance of a UFO suffering major damage back up to its previous levels, and see how you like it when you get squat diddly mission after mission after mission after mission. How about it, Chris?

    On the other hand, I wholeheartedly agree with Zimdictive that the aliens are worse in this update. They do exactly as Zim says they do. It's pretty much a fusion of the worst parts of agressive and defensive. Just aggressive enough to run towards our guns, but not defensive enough to seek cover, not aggressive enough to shoot and too defensive by saving APs for reaction fire.

    I'm not advocating we find burned out husks all the time, I was just trying to illustrate why the aliens shouldn't sit in their UFO and wait to be killed. Though it would certainly make things more interesting (and dare I say, realistic) if the aliens were to plant explosives on their downed craft that would detonate if the Xenonauts did not clear the crash site in, say, 15 or so turns - introducing some time pressure.

    Anyway, IMHO, the absolute priority for the next build should be fixing these horrendous line-of-sight bugs which have every AI convinced they can shoot not just through solid objects - but solid objects that CAN NOT BE DESTROYED - i.e. UFO walls. The AI might very well have improved thousand-fold in 18.5, but until the AI stops shooting up the UFO interior we aren't going to be able to witness whatever wonders they are newly capable of! Please, I can hardly wait to play this!

    EDIT: I should add that I was having immense fun on 18.4 - can't say there are many games I'd happily sit through half-hourly CTDs to play.

  5. AI is far worse than in 18.4, IMHO. This is unplayable - not because it crashes often - no, for me, it's been stable as a rock, which was nice - but because the AI is absolutely no danger to my troops. They sit in their UFO and shoot the walls... and any armed Civ sits outside shooting at the UFO. Those AI that spawned outside will stand where they are waiting to reaction-fire. Or, stand up when my troops are near and run out of cover. I've just stopped playing 18.5 for good; I have run 20 missions, and have three bases (and am making a fortune). I've lost two troops, both to my own recklessness because I wasn't expecting an alien to actually get a reaction shot in when they did. Missions are now an annoyance; a bughunt. And I have to sit through HIDDEN MOVEMENT while I listen to aliens firing into UFO walls and each other, and a lone Civ firing back. It goes the same: move up to UFO (always in the same places), killing the two static aliens with a death wish outside, move up to the UFO door. Surviving aliens inside who haven't killed each other in their desperation to shoot up their own UFO run outside (which is the OPPOSITE of what anyone sensible would do when trapped in a corner - they should set up an ambush inside when their enemy comes through the perfect bottleneck which is the FRONT DOOR), and are gunned down in short order by my troops. Win - get more cash - repeat. Oh, yeah, and the game crashes if the last alien that dies does so because they run through fire.

    On 18.4 I regularly lost troops with better tactics than I employed in 18.5 to pretty perfect effect. If shooting aliens in a barrel (read: their own ship) with zero risk is perfection.

    Oh, and a suggestion: when a military aircraft crashes in reality the crew do NOT remain inside. That giant plume of smoke is a pretty big indicator that something interesting is happening (and the craft may very well explode - indeed the crew will generally destroy the downed craft themselves to stop it falling into interested enemy hands), and if they crashed in enemy territory, it's guaranteed that the people that come looking probably won't be very friendly. It should be the first priority of the aliens to leave their downed death-trap ship and set up a command post in a nearby structure to await rescue. When they crash they should not have offensive priorities especially if they aren't idiot reptiles.

  6. This one? "Xenonauts Premium Alpha BETA Candidate 4, 4,505.87mb, Windows, V18.5.zip (V18.5)"

    It works for me without any problems.

    Btw. unlike earlier builds this one is so far without crashes. Good job!

    Which mirrors do you get? I always get EU11 or 15... and it's the same problem on both. I can't be bothered to set up a proxy to get another mirror... not being able to manually select it is another reason why Desura is terrible. (And before anyone says otherwise: yes, you CAN set your mirror manually using Steam.)

  7. Can you please attach a save file about these locations (missing texture)? Thank you.

    Also, please check if you graphics card drivers are up-to-date.

    And how do you suggest I provide that? As stated above:

    ...and saving and quitting, then reloading fixes the textures.

    ...

    With 18.4 I seem to have gotten a lot of these issues. When battle map loads, the textiles are all white with no textures, UFO doors are white as well and sometimes the whole UFO is just a white block. I found that if I ALT + TAB out of the game, and then come back, all the textures come back and I can finish the battle.

    Doesn't work for me. ALT+TAB usually kills the game. I just restart as soon as I see white non-textures.

  8. On loading a ground attack mission I quite frequently experience varying degrees of missing textures - usually mainly the ground, which simply presents as solid white, and occasionally buildings too, which are largely invisible and I only know they're there because of xenonaut pathing around and through them. It appears that it is more likely there will be missing textures the longer I have been playing a game without restarting (30-40 minutes+; not too common, as CTDs are themselves hugely abundant). This generally indicates that a CTD is incoming in short order, and saving and quitting, then reloading fixes the textures.

  9. I hate to say it but unless you know magic, I think you might seriously want to consider waiting for build 19 or later before release on steam.

    This I believe to be at once the most fun game I ever played and easily the most bug-rich game I ever played :>

    If you release at anything resembling it's current condition you might be regretting that decision later on when reviews and steam-forum talk starts kicking in :/

    I concur; this version isn't particularly playable. CTDs are numerous and many follow no apparent pattern, and saves are easily corrupted. Textures frequently don't appear and require the game to be reloaded for one to see them again. Buttons in the UI sometimes cease to function, and one time everyone (xenonauts, aliens, and civilians) was frozen in place - they could turn and fire, but not move. Releasing to Steam in this state would be foolish, and possibly negligent. Look what happened to Cortex Command when they prematurely released on Steam.

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