mega karaczan
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Posts posted by mega karaczan
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My biggest issue with the game so far is the number of maps. I've had 4 missions in a row in the same environment (barn, crashed ufo to the NW of my dropship).
Kinda dissappointed they are not randomly generated.
I really hope that if the maps are supposed to be pre-generated, the release candidate is going to have an awful lot of them because otherwise the gameplay gets repetitive extremely fast (for a game with such potential).
Edit:
After having read some forum posts regarding maps I'm starting to think that maps repetitivenes in my playthrough might be some kind of a bug... Getting the same 4 maps in a row seems unlikely.
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http://www.megafileupload.com/en/file/414135/DxDiag-txt.html
that's the whole dx diag report. Help yourself, mate : )
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DxDiag report:
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130318-1533)
Language: Polish (Regional Setting: Polish)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 12/14/10 15:06:22 Ver: 08.00.15
Processor: IntelĀ® Core i5 CPU 760 @ 2.80GHz (4 CPUs), ~2.8GHz
Memory: 4096MB RAM
Available OS Memory: 4094MB RAM
Page File: 2560MB used, 5623MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
Media Player ver.: 12.07.0.7601.17514
I haven't installed any additional codecs. Although I'm using KMP player for videos (http://www.kmpmedia.net/), which may have done so in the installation process.
I think I have the whole list in the dx diag, If you like.
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Hi, just to let you know:
I've just bought the game and was experiencing the same issue but running the fix file did it for me. Works like charm.
BTW:
Great stuff, keep it up!
[v18.3 Ground Combat] CTD in Terror Mission
in Xenonauts Bug Reports / Troubleshooting
Posted
Same here, 2 times in a row now. I've played too little to be able to attribute the crash to any sound/occurence though.