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embrace_Destruction

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Posts posted by embrace_Destruction

  1. It might be worthwhile looking at early alien/human sight ranges to put this discussion into perspective.

    Caesans have a sight range of 19 tiles.

    Sebillians have a sight range of 16 tiles.

    All aliens have exactly the same sight range regardless of class.

    Humans in basic armour have a sight range of 18 tiles

    Humans in Jackal armour have a sight range of 15 tiles

    Hunters have a sight range of 20 tiles.

    I feel like I've been spotted by Sebillians before my soldiers in Basic Armor have LOS

    And I don't know about you guys, but reaction fire it totally busted in my game. My soldiers have used reaction fire a total of once (and yes I set it on the slider bar all the time)

    As an experiment I lined up 5 guys about 6-7 tiles from a Reaper, set them all on reaction fire and ended the turn. Reaper ran forward and infected 3 of them on his turn, nobody shot at him.

    My Hunter doesn't use reaction fire either.

  2. UPDATE

    Tried to do a video screen capture, but it's not recording properly.

    Had a situation where I encountered an alien very close to the dropship, and my troops dispatched him as they piled out. Next turn I started manuvering them, and they started taking fire from enemies very far away, and there was no symbol on-screen (the red and yellow circles with the 'Gray' face in them that appear on the right edge of the screen) indicating that my forces were within LOS with the enemy.

    So is it confirmed that aliens can have greater LOS than the human soldiers?

    Or is there some sort of glitch that once forces are spotted, they remain visible even if the unit that discovered them is killed or moves out of LOS (i.e. the fog of war does't re-conceal units even if LOS is broken)?

    Because other than this (and the fact the game crashes on me every 20 minutes) I really like Xenonauts from what I've seen.

  3. Thanks for the quick replies everyone

    If ANY alien sees your guys then ALL aliens can target you. The same is true of your soldiers. Any soldier can spot for the others. However, there is a problem right now where the aliens can fire through objects that should block their shots. That's probably adding to your confusion. :)

    Oh I forgot about that, that certainly explains some of it. I don't remember in particularly if I've been shot at without any aliens in sight, or if they appear to be shooting through walls though, I'll pay more attention.

    It just felt particularly frustrating because I was on an open desert map with very little cover, and it was just a slaughter. You know how it feels in an FPS when you get nailed from across the map every time you spawn? It felt sort of like that lol.

    I do enjoy the game, even though I'm terrible (I really like turn based strategy, but I suck at them)

  4. Noob here, just pre-ordered and downloaded the Beta, and I don't understand why the aliens can see for so far.

    My guys are constantly getting shot at by aliens deep in the fog of war, even the reptilian aliens who have crappy eyesight according to their codex entry.

    I have soldiers getting hit with reaction fire out of the darkness, and it takes several turns to run my guys close enough to even see the enemy!

    I thought that the free movement turn aliens get after discovery in the new XCOM was annoying, but this feels downright frustrating.

    Is this a glitch, or is the game supposed to be this way. If so,why?

    UPDATE: added more details, see page 4

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