Jump to content

Joe Randim

Members
  • Posts

    2
  • Joined

  • Last visited

Posts posted by Joe Randim

  1. You're simply ignoring the things that have been added as opposed to those removed.

    Not ignoring them. I'm unaware of them. I may not have been clear enough - my information came off of the FAQ, and little else. At the time of my first post, I had not finished downloading the current alpha.

    It's good to hear somebody say that there might be more items than the original XCOM. I just got another install error. Eventually I will be able to play it and see for myself. :-D

  2. Happy to see a true update to XCOM in the works. Got my pre-order in and looking over the FAQ when I noticed that there would be no fusion launchers or human psionics in Xenonauts.

    I have to say that this made me a little sad. While I never really got into psionics in the original XCOM, I had a blast (yuk, yuk) shooting those rockets around corners and up and down elevator shafts.

    Less toys to play with will always feel like less. I hope that these and more may one day make their own appearances in Xenonauts, either by DLC or by mod community.

×
×
  • Create New...