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Posts posted by Joe Randim
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Happy to see a true update to XCOM in the works. Got my pre-order in and looking over the FAQ when I noticed that there would be no fusion launchers or human psionics in Xenonauts.
I have to say that this made me a little sad. While I never really got into psionics in the original XCOM, I had a blast (yuk, yuk) shooting those rockets around corners and up and down elevator shafts.
Less toys to play with will always feel like less. I hope that these and more may one day make their own appearances in Xenonauts, either by DLC or by mod community.
No high technologies?
in Xenonauts General Discussion
Posted
Not ignoring them. I'm unaware of them. I may not have been clear enough - my information came off of the FAQ, and little else. At the time of my first post, I had not finished downloading the current alpha.
It's good to hear somebody say that there might be more items than the original XCOM. I just got another install error. Eventually I will be able to play it and see for myself. :-D