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Tacobandit

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Everything posted by Tacobandit

  1. Also, I've noticed that the UFOs appear WAAAAY too frequently. And the sites have like 4 aliens max. Now, I would rather have fewer ufo spottings and MUCH more aliens at the sites. But that's just me. Also, I've noticed that the percentages on the weapons accuracy also don't mean jack. I had 4 hits in a row with the pistol on a 0% chance. Have you guys noticed that? Also, the civs sometimes appear invisible. Also, it appears that if a bullet goes ANYWHERE NEAR your soldiers, it will hit him. Regardless of stance. I also don't know if this is a bug, but you can apparently use alien weapons before you research them.
  2. This isn't me complaining that some things aren't in the game (I know it's in alpha), but rather, some things that I've seen and maybe you guys might want to do differently. A) The chinook having a VERY limited amount of fuel. So limited that it can't reach very far terror sites. I don't know if you did that intentionally or not (to be more considerate of where you place your base?), but it's going to make it very hard to get anywhere not on your continent. B) I don't know if this is a bug or not, but my game keeps crashing when three fighters try to ( I assume; all three of the little triangles are over my base) I guess, base assault? I'm going to start a new game and see if it's an isolated incident. C) The way the chinook lands sometimes restricts the armored car from leaving the craft. Maybe make those side doors big enough for it to go out? Or maybe make sure the chinook lands more than 3 tiles away from the walls of the map?
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