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nachtnebel

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Posts posted by nachtnebel

  1. I can't really accept your reasons for believing it lacks depth though :P Because if less inventory option means less debth then I would have to believe that chess/board games and Fire Emblem and other SRPG are shallow games.

    Also, even if I would believe you in that game doesn't have deep strategical choices, more complex =/= automatically more better as simpler =/= automatically worse.

    XCom EU in fact lacks depth. The strategical layer is almost non-existent besides the graphical interface. Aliens just appear randomly and start attacks that are neither connected to each other nor to a bigger plan. Basically all you do is hit the "Scan for Activities" button and wait until you next mission pops up.

    The ant farm is nice, but also rather pointless. You don't need to build labs or workshops cause you get engineers and scientists as mission rewards and they all just fit fine into the one lab and workshop you start with. So you end up building nothing else but power generators, satellite uplinks and all the facilities that you need to complete the story.

    The loadout system is the next letdown. Your soldiers are mostly restricted to only one type of weapon, which is connected to their randomly determined class. There is not much choice what to equip in the armor slot and the main weapon as well as the sidearm slot are predetermined. Only the accessory slot offers a little bit of freedom.

    The tactical layer is a little bit better, but still rather shallow compared to what a real turn based tactical game should look like. They got rid of some math by removing the TU system, but they also removed a lot of tactical options. Now it basically all comes down to move, shoot and overwatch. You don't get to spend more TUs to increase your hit chances, there are no more firing options and you also can't fire a weapon twice per tun unless your soldier has learned a certain skill. In my book, the tactical combat feels either like trapshooting, if you dominate the aliens, our all you do is turtling. The maps are often too small to flank your enemies so it all comes down to a few choke points were you can set up traps. And aliens also don't roam the map anymore, their are just some random spawns where they wait for you to spot them, and once you did, they get their extra movement and run into cover.

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