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Posts posted by Gribbstar
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I clicked on every soldier in Charlie-1 and nothing went wrong. When I changed the class of my Sergeant, the game froze after I tried to select another soldier, or the second one.
Edit : Everytime there is a new build, I delete and download the fresh new version.
Experiencing exactly the same issue.
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Aliens are ignoring some LoS for me.
Had them shoot straight through scenery (alien ship walls/doors) at me and kill troops
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I haven't got very far into the game but playing peekaboo with ship doors seems far too effective. Just line up at the door, open it, blast the bad guys and close it again. They don't even try to retaliate
I guess this is a lot different when you actually have to explore ships?
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Research is pretty broken for myself. Can't seem to reallocate scientists after removing them from a project?
Maybe I'm just being a bit 'special' though?
[EDIT] Started another game and had no issues with this so it would seems it's either intermittent or triggered by something else.
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There is absolutly no words to describe my pain. I can't wait to play the game and i am holding off until the release because i don't want some obscure bug to lessen my enjoyment of this game. And i visit the forums 3-5 times a day... the pain. Keep up the good work!
I feel your pain!
Loving looking at the patch notes and watching how it develops but stopping myself from booting it up and losing a couple of days to it is agony... Waited so long for a good take on xcom that I really don't want to ruin this after I saw how good the early versions were.
Keep up the great work guys.
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Both already greenlit but I do really enjoy both Gnomoria (simplified dwarf fortress with far better graphics) and Project Zomboid (Isometric zombie survival sim).
Losing a lot of my life to these games
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Can't wait to get my teeth into the new improved Alien AI. I'm hoping it will be able to bait us, flank us and know that it can force us to make a stupid move into an overwatched ally for example.
There is nothing worse than the thought of an invading 'superior', 'intelligent' life form having no grasp of basic ground combat tactics and just wandering around like lost sheep.
I want to be crapping my pants at the thought of stepping off that transport.
The tougher the better.
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A good list but I have to disagree on text size. Might be due to you playing windowed mode or something.
I play full screen 1920x1080 resolution and have no problems with it. I actually really like the size it is.
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What you didn't make it so that we can swim through it? This is unacceptable!
Joking, excellent work - really nicely done!
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So with the talk of tilesets and maps being end user moddable in the other thread, serious +respect to anyone who goes all out on a full hi-res old school xcom style mod
Might even have a shot myself depending on how time consuming it is, or at the very least help out whoever is brave enough.
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Thanks for the info on the mapping terminology guys
I think HWP hit the nail on the head above with what any well priced DLC should contain. I would still much rather it be openly moddable though as that gives a well grounded game infinite longevity.
I've stopped playing xcom:eu because I know the maps like my own backyard. Not knowing for sure where the spawns will be doesn't change the fact that the cover spots around the deployment zone are always identical.
The more maps, submaps and (IMO less importantly) tilesets we can get in xenonauts - the better.
How does everyone else feel? Do you want map variation from a tactical or purely aesthetic standpoint?
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If you were to get a Map DLC, would you prefer lots of variations around either a central theme (military bases) or area (Deserts of the Middle East) or would a steady stream of releases adding a little variation to each be best ?
Forgive me for not knowing the technical terms you guys use here (submaps, tilesets etc), I haven't done my homework on it yet. As long as the look and tactical layout of the maps changed enough, I'd certainly be willing to throw my money at DLC.
If given the choice between a reskin and more map layout variation, I'd have to go for the variation as that is what truly adds replayability for me.
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Also, yes, that jungle screenshot looks lovely. I'm sorta tempted but we've already got enough to do to get Xenonauts finished without adding more entirely new tilesets to the game...
Will it be possible to mod stuff like this into the final game as an end user with a little technical knowledge and artistic ability?
If not then at least rape our wallets with some future DLC
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Get it here: http://www.desura.com/games/xenonauts
Requires a log in I believe.
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Yeah, perhaps the first batch will arrive this week.
Excellent! Really looking forward to it.
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Posting this in here as it's related.
How about Facebook integration. Your initial squad is a randomly selected (or even picked by yourself) group of people from your friends list. The pool of soldiers that you hire from could also be built from this list.
Flesh this out with the ability to log a friends missions, kills and memorable moments and then do a post tagging them in it. I think it could get pretty amusing.
I know there are obvious clashes with the kickstarter folks having their names in and I have zero clue on how much valuable dev time this would take up in relation to far more important features.
As I understand it though the facebook API isn't hard to work with and if by some act of god you run out of other things to do might you consider it?
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Any news on this please Chris?
Chomping at the bit here
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Very interested!
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I'm on holiday at the moment and needed my late night xcom fix. AvH delivers!
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Of course they would. Just look at the Enemy Unknown threads.
indeed!
But if it was done well -
Well said on all parts.
Gives me great confidence to see that you know Firaxis' games shortcomings and even greater confidence that you won't sell out to the masses.
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Beating it on impossible is all down to the randomness of the council missions etc. You could theoretically breeze through it if lady luck is on your side.
I'd be impressed to see a non-modded playthrough of impossible ironman mode.
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Any developer worth their salt would tweak the difficulty to accommodate the above changes. That list is by no means complete either, I could go on and on about what needs to change to make it worthy of the XCOM name (imo).
It already is faceroll by the way. Don't throw 'impossible' setting at me either, that isn't difficulty. That's rigging dice rolls in the enemies favour and removing anything remotely like strategy from the game in the wake of blind chance.
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<--- Sebillian kebabs please!
Or a Caesan Salad, oh yeah. nom nom nom
How to upgrade
in Xenonauts General Discussion
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