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Williham

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Posts posted by Williham

  1. Back in the good old days when computers were big and their memory small, there were games - a lot of games - that you needed either a great memory or a journal to play.

    Anyone play Star Control 2? I still have my journal, though it's for the open-source UQM remake. Lists of star systems that I've mined out, planets to return to, important locations, bits of information. You needed that just for the gameplay.

    Oh, the times, oh, the players these days...

    :cool: Never mind, I'm just kidding.

    Oh, indeed, those were the times and all that.

    But now computers are small and memory big, and that's by far the best thing about modern remakes of classic games: You can do things that just weren't possible at the time, like Transport Tycoon maps 16 thousand tiles to a side (this may be a slight exaggeration of OpenTTD's capabilities. ;)), or built-in, automatic journals for games that benefit from them. :)

    We'll see. Maybe in beta, it's not a priority until we start polishing the game.

    Cool! That's a lot more uplifting than what all these naysayers are bringing. :D

  2. Accessible from the Geoscape, a list of all soldiers you've had in your current game; along with their status (Active, KIA, MIA, Retired); their picture, rank, medals (if any); as well as either a simple mission/kill count, or even better: A detailed list of missions with semi-detailed stats for each mission; example in spoiler.

    - Sgt. Lenny Leonard

    - Hired: September 3rd, 1979

    - Status: KIA, October 5th, 1979 (Friendly Fire (Pvt. Carl Carlson))

    - Medals: Scarlet Heart, Scarlet Heart (posthumous)

    - Missions:

    - Downed UFO 4

    -- September 15th, 1979

    - Ballistic Rifle; 9 shots fired, 3 hits (33 % acc.)

    - 1 Kill

    - Promotion: Corporal

    - Downed UFO 6

    -- September 18th, 1979

    - Ballistic Rifle, 4 shots fired, 2 hits (50 % acc.)

    - 1 Kill, 1 Assist

    - Gravely wounded

    - Promotion: Sergeant

    - Downed UFO 15

    -- October 1st, 1979

    - KIA

    Related is a similarly laid out list of all previous Xenonaut missions.

  3. Before filing a bug report for the Linux version...

    Am I the only one who can't install the *.deb package on Ubuntu? It says that it can't fulfill the dependencies "wine-bin" and "wine64-bin" which after some googling seem to be debian but not ubuntu-packages.

    Install from source or from another package that provides the libraries, and then install using --ignore-depends

  4. The following is the (largely) unabridged official mission report on mission Echo-One Tango Zero-One Niner by Lt. Carl Stone, of the Xenonaut base Europa, situated in Cyprus.

    Mission Outline

    Mission E-1/T/01 commenced on September 12th. 1979 in response to interceptor squadron Alpha severely damaging and downing a small extraterrestrial vessel designated XTV-04 on a farm on the outskirts of [REDACTED].

    The intel suggested that the craft in question was severely damaged, and that XT presence would be minimal, if any.

    Due to terrain considerations, M.Sgt. [REDACTED]aboard Hunter-01 played no significant part in the engagement.

    Squadron profile

    Cpt. [REDACTED], Chopper pilot

    Lt. [REDACTED], Chopper copilot

    M.Sgt. [REDACTED], Hunter pilot

    Lt. Carl Stone, Marksman

    Sgt. Anja Kalashnikova, Pointman (KIA)

    Pvt. Mark Spencer, Rifleman (KIA)

    Pvt. Lisa Smith, Rifleman (KIA)

    Pvt. Cole Brenner, Pointman (KIA)

    Pvt. Mark "Barkskin" Washington, Machinegunner (KIA)

    Pvt. Steve McManus, Rifleman (KIA)

    Pvt. Elizabeth "Liz" London, Medic (KIA)

    Enagement details

    The initial flyover of the site coming in to land confirmed the intial intel, the XTV was indeed heavily damaged, and no apparent sign of XT activity was observed. The local populace, while present, seemed to be in panic, and staying well clear of the downed vehicle.

    The immediate area was found to contain two intact barns, and little else in the way of cover. The barns are designated on the tactical map (document # [REDACTED]) "North (Sierra-1)" and "South (Sierra-2)". The chopper was set down with S-2 blocking the immediate view of XTV-4.

    Pvts. Spencer and Smith were immediately dispatch to scout and secure S-1, while the rest of the team proceeded to secure S-2 and close on XTV-4.

    After reporting seeing movement inside S-2, Pvt. Spencer proceeded to "secure" the target by throwing a single grenade into its interior, evidently mistaking his frag grenade for a smoke grenade.

    The resulting explosion and subsequent collapse of the building killed not only himself and Pvt. Smith, but also the panicked farmer's daugther (Ms. [REDACTED]) cowering inside. To his credit, the target was undoubtedly at this point secure.

    --

    After Sgt. Kalashnikova and Pvt. MacManus secured S-1 in a somewhat more restrained fashion, I obtained a nest on the second floor of the building, gaining a good view of the XTV and surroundng area, while Sgt. Kalashnikova and Pvt. Brenner advanced towards the XTV covered by Pvts. Washington and McManus.

    This would be the approximate time at which Pvt. London was shot in the face by a panicked farmer with a shotgun, originating on our left flank. In the heat of the moment, Pvt. Washington responded commendably and, as he would say, sanctified the farmer, not recognizing the friendly fire incident for what it was.

    Indeed I have rarely seen a holier man.

    --

    While I remained at my vantage point, covering the east entrance to the XTV, the rest of the squad moved to secure the west entrance.

    With Pvt. MacManus providing cover, from behind a nearby stone waist-high fence, and with Sgt. Kalashnikova and Pvt. Brenner covering the door, Pvt. Washington breached the west entrance of the XTV, going in hot, immediately turning the sole occupant of the west (pres. aft) compartment of the ship into swiss cheese with impeccable efficiency.

    Unfortunately, it appears as if the aft compartment of this class of ship contains some manner of power source or engine that reacts adversely to gunfire. By some miracle of alien engineering, the compartment successfully contained the resulting blast, sparing Sgt. Kalashnikova and Pvt. Brenner from the fire and shockwave.

    --

    However, this would be the point at which Pvt. McManus panicked and emptied the entire contents of his magazine into their general direction, killing both.

    It's possible that he reacted to the explotion and attempted to shoot it to death, but it seems more likely that he was trying to shoot the XT that had emerged from behind the aft compartment and that his aim was merely atrocious.

    Whatever the case, he was quickly shot to death by the XT in question, demonstrating the impressive range and power of the alien rifles.

    I returned the favor by doing a demonstration of my own high-prescision rifle, and should this report end up in the hands of Dr. [REDACTED]or Dr. [REDACTED], I can happily report that a well aimed shot to the head is indeed fatal to the XTs.

    --

    With no more boots on the ground I was now forced to myself quickly sweep the forward section of the ship, discovering inside it two deceased XTs. From our inspections of XTV-02 and XTV-03, this class of XTV should have a contingent of 4 XTs, matching our headcount for this engagement, and as such I'm confident that we over the course of the engagement successfully destroyed the invading force.

    Conclusion

    Having observed fresh reqruits in the field, it is my opinion that the Echo-One Tango project be scrapped immediately, in favor of mandatory on-base training of new reqruits.

    Additionally, I propose that mission Echo-One Tango Zero-Two Niner be scrapped, if not merely because of the dismal failure suffered here, then also because the reqruit-group scheduled for the mission contains Pvts. Spencer, Smith, McManus and London, all deceased.

    Signed

    Lt. Carl Stone

  5. I made the mistake of buying the premium alpha, which apparently means I can only download the Mac or Linux clients.

    Meanwhile, desura itself fails halfway through the download every time.

    Apparently I have to buy the non-premium alpha in order to play?!

    This is Desura being derpy, I believe. As soon as V16 drops (Any Minute now...), you should be able to download all versions properly from Desura.

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