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Engineer

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Posts posted by Engineer

  1. That's not true. We might not be discussing the piracy thread but we are still talking about piracy here and my thoughts of the "pirate" on it.

    Unbelievable, yet here it is, posted before my very eyes.

    Also I'd quote your first post, but it's filled with so much nonsensical prattle, I can't even begin to fathom at what point you lost touch with reality.

    Seriously, myxa, if you truly believe everything you say, it makes me feel pretty good about myself.

    Because I'm not going to go through one millionth of the trouble you're going to run into in your life. The world operates much differently than your twisted perception of things.

    The second post responding to you in this thread summed it up rather well.

    I have no idea why Chris hasn't locked this yet, but just be happy you're being allowed to say what you want, despite the fact it is factually, logically, ethically wrong in every single way you look at it.

    Btw, what you're doing is the equivalent of trying to suggest that 1 + 1 = 3. It may be that in your mind, but in the observable universe, the rest of us are only holding 2 apples. Argue all you want, you aren't going to create a third apple from nothing but your insatiable thirst for arguing on the internet.

  2. If this comes with the added consequence of the Alien invasion force instantly knowing where your base is located (if the UFO gets away) instead of having to search for it.

    Sounds like fun, if possible.

    Yeah I disagree somewhat with the SAM thing.. unless it's some kind of NPC random event that happens if you protect a country long enough, and have to protect it from being destroyed, and when it's completed can be a little thorn in the side of the nasty aliens.

    But, who says the aliens won't prioritize destroying that battery? So the player could be forced to make a choice to defend it, or consolidate forces and let it fall? I don't know.. little late in development to be bringing up this scenario.

    But I like the turret fire idea. Perhaps make it optional. You see a UFO straying over the base, completely oblivious to the fact that behind some camouflaged steel blast doors are some ultra high tech AA defenses waiting for the order to launch... but launching reveals your position.

    That's a neat trade-off.

    And what about land based defenses? Setting turrets and fortifications inside the base?

    If it was me, I'd have some nasty surprises waiting for the first poor extraterrestrial to set foot/claw/appendage in my base.

    (still downloading, haven't played yet. No badge because i screwed it up =P)

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